{"author_link":"\/users\/franticcoder","author_name":"franticCoder","author_uid":"franticcoder","comments":[],"epoch":1633019841,"event":"LD49","format":"md","ldjam_node_id":264171,"likes":3,"metadata":{"p_key":"158728","p_author":"franticCoder","p_authorkey":"1145097","p_urlkey":"380065","p_title":"Skeleton Code","p_cat":"LDJam ","p_event":"LD49","p_time":"1633019841","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1145097","us_name":"franticCoder","us_username":"franticcoder","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":145097,"body":"I have a question about starting out with skeleton, or base code, prior to when the compo begins. I've always started with a completely empty slate with no code written, no copy+paste, and no predefined structure or scenes to my app (MainMenuState, GameState, EndingState, etc.) Obviously I know that I can't start writing code or drawing any art until it begins.\n\nHow strict are the rules regarding this? Let's say I have code written for a previous LD that controls character movement. Can I copy+paste this in future LDs? Also, if I were to use Godot or Unity am I able to create the basic scenes before the compo starts?","comments":4,"comments-timestamp":"2021-09-30T18:53:42Z","created":"2021-09-30T16:32:11Z","files":[],"files-timestamp":0,"id":264171,"love":3,"love-timestamp":"2021-09-30T22:05:39Z","meta":[],"modified":"2021-09-30T22:05:39Z","name":"Skeleton Code","node-timestamp":"2021-09-30T16:37:21Z","parent":262629,"parents":[1,5,9,258323,262629],"path":"\/events\/ludum-dare\/49\/not-breakout\/skeleton-code","published":"2021-09-30T16:37:21Z","scope":"public","slug":"skeleton-code","subsubtype":"","subtype":"","type":"post","version":803163},"node_metadata":{"n_key":"264171","n_urlkey":"380065","n_parent":"262629","n_path":"\/events\/ludum-dare\/49\/not-breakout\/skeleton-code","n_slug":"skeleton-code","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"145097","n_created":"1633019531","n_modified":"1633039539","n_version":"803163","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/not-breakout\/skeleton-code","text":"I have a question about starting out with skeleton, or base code, prior to when the compo begins. I've always started with a completely empty slate with no code written, no copy+paste, and no predefined structure or scenes to my app (MainMenuState, GameState, EndingState, etc.) Obviously I know that I can't start writing code or drawing any art until it begins.\n\nHow strict are the rules regarding this? Let's say I have code written for a previous LD that controls character movement. Can I copy+paste this in future LDs? Also, if I were to use Godot or Unity am I able to create the basic scenes before the compo starts?","title":"Skeleton Code","wayback_source":[]}