PS1 Framework Nearly Ready For JAMMING!

Normally I don't do any coding prior to the event, however since I'm working on native PS1 hardware and ancient SDKs if I don't do any prep I'm going to spend all weekend in SDK docs instead of making a game.

I know there's no rules for the jam but I'm still justifying it to myself as "not cheating" that all the stuff I'm doing would be available out of the box if I was going with old-faithful-Unity.

So I've now got a basic graphics framework with some features I may need including: - 3D tiled environment - 2D billboard sprites - Camera rotation - Repeating animated background (you can't really see it in the GIF)

I've got a few more features I want to get ready by tomorrow night, as well as testing it on real hardware and not just an emulator. So hopefully one more progress update before kickoff time.

0b-FrameWork2.gif