Last-minute prep

Team Cocoa Moss hopes to complete our 16th game working together this time around for Ludum Dare. This will be my 25th time personally partaking in the event.

Funnily enough, up until earlier this week we were still working on our previous game, Far Side of the Mirror. We hope to publish a major "2.0 update" for that with significantly more content, but for now we've turned our attention to the upcoming weekend jam!

I'll be using Godot, as has been the case for all of my more recent LD entries.

A quick PSA to those of you using Godot in conjunction with VS Code: Godot v3.3.3 contains a bug that causes the editor to crash when using the VSCode Godot Plugin. This bug has been since fixed, but the fix is currently not yet in the stable release build. If you're using the VS Code editor integration, I'd highly recommend that you either use the v3.3.4 RC snapshot, or downgrade to v3.3.2 for now.

I spent yesterday and today working on a bunch of improvements to my framework/starter code, which is split into two parts -- the framework itself and the project template(https://bitbucket.org/DDRKirbyISQ/godot-template/src/master/). Neither of these are documented or suitable for use externally, so I'm declaring them here as more of a formality than anything else.

For LD48 I had already started with some very useful scripts in my framework, such as a dialog box, complete with text scrolling and multiple choice selection. However, I still ended up needing to implement a lot of other basic patterns and components, such as 4-way movement coupled with animation, arbitrary entities that you can interact with, and doors/warps that transition you between scenes.

I've spent some time yesterday and today adding some of that functionality and will probably continue to work on that in the coming hours, as well as make a big grocery run so that we're all stocked up on food for the weekend.

See you all at the starting line where we shall all gather to complain about the theme! ;)