I'm in!

It's been over a year since my last Ludum Dare, and over 4 years since I rounded out 5 years without missing a single LD! Wait a second, I've been doing LD for nearly a decade now! :open_mouth:

In any case, here's what I'm rocking:

Tools:

  • Unity
  • Rider (C#)
  • Blender
  • Photoshop
  • Audacity
  • Trello

Rules:

  1. Game finished by Sunday night! I'm joining the compo but I make games full time and need to be there for my team on Monday.
  2. Keep it casual, cozy, and lighthearted. I'm going to be working from the couch instead of my desk when I can, taking nice long rests, and getting a good night's sleep each night.
  3. Gameplay complete by Saturday night. I want to keep my scope small enough that ideally I can get the core gameplay done in just a few hours, then expand and explore. Sunday will hopefully be totally for polish.
  4. Let the engine do the heavy lifting! Unity physics can provide a really nice base sandbox for fun play. I don't want to get bogged down by anything too technical this time.

Team

I'll be doing most of the heavy lifting on this one but I will be working with a composer for audio help.

Let's connect!

I'll be watching and posting here and on the #ldjam hashtag on Twitter this weekend. All the progress pics/gifs are super inspirational. I'm looking forward to seeing what everyone cooks up!! I'm on Twitter @20c109 if anyone wants to follow along with me.

Take care of yourselves!

If I've learned one thing in these 9 years it's that you gotta take care of yourself when you jam! I used to pull all nighters and slam energy drinks but all of my best jam games have come from jams when I got enough sleep each night and took breaks when I was stuck. The creative process demands time to stew! Take a break when you have a problem. Drink water. Pet your cat.

I've got more tips for JAM SUCCESS in my LD39 keynote:

https://www.youtube.com/watch?v=pfDYFXjKlvw