I'm in!
It's been over a year since my last Ludum Dare, and over 4 years since I rounded out 5 years without missing a single LD! Wait a second, I've been doing LD for nearly a decade now! :open_mouth:
In any case, here's what I'm rocking:
Tools:
- Unity
- Rider (C#)
- Blender
- Photoshop
- Audacity
- Trello
Rules:
- Game finished by Sunday night! I'm joining the compo but I make games full time and need to be there for my team on Monday.
- Keep it casual, cozy, and lighthearted. I'm going to be working from the couch instead of my desk when I can, taking nice long rests, and getting a good night's sleep each night.
- Gameplay complete by Saturday night. I want to keep my scope small enough that ideally I can get the core gameplay done in just a few hours, then expand and explore. Sunday will hopefully be totally for polish.
- Let the engine do the heavy lifting! Unity physics can provide a really nice base sandbox for fun play. I don't want to get bogged down by anything too technical this time.
Team
I'll be doing most of the heavy lifting on this one but I will be working with a composer for audio help.
Let's connect!
I'll be watching and posting here and on the #ldjam hashtag on Twitter this weekend. All the progress pics/gifs are super inspirational. I'm looking forward to seeing what everyone cooks up!! I'm on Twitter @20c109 if anyone wants to follow along with me.
Take care of yourselves!
If I've learned one thing in these 9 years it's that you gotta take care of yourself when you jam! I used to pull all nighters and slam energy drinks but all of my best jam games have come from jams when I got enough sleep each night and took breaks when I was stuck. The creative process demands time to stew! Take a break when you have a problem. Drink water. Pet your cat.
I've got more tips for JAM SUCCESS in my LD39 keynote:
https://www.youtube.com/watch?v=pfDYFXjKlvw