Ugh... well there goes 5 hours.

I had intended to user Phaser 3 for this jam and have been working in it for the past 5 hours or so. As I've not really worked in it for anything substantial, I knew that progress would be slow. However, the progress is far too slow and I can see that I need to be more familiar with it before I can use it in a jam. I've just spent 30 minutes arm wrestling Phaser over collision body shapes (and losing)...

So, I'm changing to Unity as I'm more familiar with it.

It's not really wasted time (well, it kind of is) because it has helped me to flesh out my game concept and develop a few placeholder assets which I can bring across to Unity.

Anyway... that's how my day is going. How about you?