{"author_link":"\/users\/breadloaf","author_name":"BreadLoaf","author_uid":"breadloaf","comments":[],"epoch":1633146198,"event":"LD49","format":"md","ldjam_node_id":267493,"likes":5,"metadata":{"p_key":"159157","p_author":"BreadLoaf","p_authorkey":"1267490","p_urlkey":"381144","p_title":"Drunken Sailor - Day 0 Progress","p_cat":"LDJam ","p_event":"LD49","p_time":"1633146198","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1267490","us_name":"BreadLoaf","us_username":"breadloaf","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":267490,"body":"Need to sleep for the night, but I'm streaming all my work from twitch.tv\/breadloaf007 so stop by and say hello!\n\nAll I have so far is a plan and some mediocre top-down movement code with a bit of a drunken stupor, but I'm feeling good about tomorrow.\n\nSaturday Goals:\n- Drunk Movement finalization (90m)\n- Build the ship deck (15m)\n- Whiteboard prototype (30m)\n- Add treasure, #programmer_art (5m)\n- Everything slide around, depending on ship lean (60m)\n- Draw ship lean indicator arrows (10m)\n  - OR I can simply move the water graphics in such a way to give the illusion of ship tilt\n    - Paralax Waves (Inkscape, vector art)\n- Steering ship: interaction with player, change value, influence world (30m)\n- Treasure\/object grabbing & pulling\n- Canon loading\/firing logic\n  - Canon aiming? (timed mini-game screen?)\n- UI Indicator bubble\n- Obstacles\n- Ship healthbar\n- Enemy ship AI\n\nDesign:\n- [0] Sailor movement feels 'drunk'\n- Other actions:\n  - [1] Steer ship with wheel\n  - [1] Grab onto edge of boat to prevent falling off\n  - [1] Grab\/hauling treasure\n  - [1] Load\/Fire cannons\n  - [1] Repair ship damage\n  - [2] Look at map (or spyglass?)\n  - [3] *attempt to tie down treasure\n  - [3] Swab the deck\n  - [3] Deploy\/retrieve net\n  - [4] Weigh anchor\n- UI Indicators (off-screen smash bros style bubbles):\n  - [0] Destination in sight\n  - [0] Ship healthbar\n  - [0] Treasure count\n  - [0] Ship \"lean direction\" arrows\n  - [1] Incoming obstacle (rocks, barrel bombs, etc)\n  - [1] Incoming enemy ships\n  - [3] Incoming treasure\n- Bonuses\/Powerups? - It's all alcohol, so it all increases drunken stumbling\n  - Rum that increases chance of treasure\n  - Tequila that increases speed\n  - Whiskey that makes you stronger (quicker steering, easier to keep treasure on board)","comments":0,"created":"2021-10-02T03:39:57Z","files":[],"files-timestamp":0,"id":267493,"love":5,"love-timestamp":"2021-10-02T04:49:02Z","meta":[],"modified":"2021-10-02T04:49:02Z","name":"Drunken Sailor - Day 0 Progress","node-timestamp":"2021-10-02T03:43:18Z","parent":267491,"parents":[1,5,9,258323,267491],"path":"\/events\/ludum-dare\/49\/drunken-sailor\/drunken-sailor-day-0-progress","published":"2021-10-02T03:43:18Z","scope":"public","slug":"drunken-sailor-day-0-progress","subsubtype":"","subtype":"","type":"post","version":808326},"node_metadata":{"n_key":"267493","n_urlkey":"381144","n_parent":"267491","n_path":"\/events\/ludum-dare\/49\/drunken-sailor\/drunken-sailor-day-0-progress","n_slug":"drunken-sailor-day-0-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"267490","n_created":"1633145997","n_modified":"1633150142","n_version":"808326","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/drunken-sailor\/drunken-sailor-day-0-progress","text":"Need to sleep for the night, but I'm streaming all my work from twitch.tv\/breadloaf007 so stop by and say hello!\n\nAll I have so far is a plan and some mediocre top-down movement code with a bit of a drunken stupor, but I'm feeling good about tomorrow.\n\nSaturday Goals:\n- Drunk Movement finalization (90m)\n- Build the ship deck (15m)\n- Whiteboard prototype (30m)\n- Add treasure, #programmer_art (5m)\n- Everything slide around, depending on ship lean (60m)\n- Draw ship lean indicator arrows (10m)\n  - OR I can simply move the water graphics in such a way to give the illusion of ship tilt\n    - Paralax Waves (Inkscape, vector art)\n- Steering ship: interaction with player, change value, influence world (30m)\n- Treasure\/object grabbing & pulling\n- Canon loading\/firing logic\n  - Canon aiming? (timed mini-game screen?)\n- UI Indicator bubble\n- Obstacles\n- Ship healthbar\n- Enemy ship AI\n\nDesign:\n- [0] Sailor movement feels 'drunk'\n- Other actions:\n  - [1] Steer ship with wheel\n  - [1] Grab onto edge of boat to prevent falling off\n  - [1] Grab\/hauling treasure\n  - [1] Load\/Fire cannons\n  - [1] Repair ship damage\n  - [2] Look at map (or spyglass?)\n  - [3] *attempt to tie down treasure\n  - [3] Swab the deck\n  - [3] Deploy\/retrieve net\n  - [4] Weigh anchor\n- UI Indicators (off-screen smash bros style bubbles):\n  - [0] Destination in sight\n  - [0] Ship healthbar\n  - [0] Treasure count\n  - [0] Ship \"lean direction\" arrows\n  - [1] Incoming obstacle (rocks, barrel bombs, etc)\n  - [1] Incoming enemy ships\n  - [3] Incoming treasure\n- Bonuses\/Powerups? - It's all alcohol, so it all increases drunken stumbling\n  - Rum that increases chance of treasure\n  - Tequila that increases speed\n  - Whiskey that makes you stronger (quicker steering, easier to keep treasure on board)","title":"Drunken Sailor - Day 0 Progress","wayback_source":[]}