Unstable island gameplay loop done!

A productive day! Working on what is probably best described as a puzzler disguised as a building game.

InGameZoomedIn.png

A wise* man once raised the concern about islands tipping over with overpopulation... In this case he is right! (and worry about sinking while you are at it!) The game gives you a series of tasks which specify the quantity of each building you need to place. Just watch the water... Sounds simple eh. A story in pictures:

1 - So much room for activities.png

2 - uh oh.png

3 - Help.png

DEV TALK: Not using physics for this as I want control over the movement (ie. no runaway tipping). Early work on tuning weight distribution calculations and lean angles:

WeightBalanceTesting.png