Half way there.

So I went against a couple of the tips that I posted the other day.

  1. You have 48 hours (72 for Jam), but in reality you only have about 20. - I just coded for a total of 12hr(tracked), excluding eating time etc. Tomorrow I will have about about 12 ~ 14 hours, which means I probably would have spend about 25~hours.

  2. Plan out your scope and cut it by half. At the end of the first day, cut whatever is left by half again. - I don't plan to cut any, because most of them are fun. Good luck to me I guess ?

  3. Identify your MVP, and beeline to a it ASAP. - Well I technically did have a playable build by 4 hours in. However I only managed to finish the core loop just 2 hours ago.

The good thing is, I have a playable demo. Do try it on your phone.

The game is about ... well, technically it is more like an Operating System.

An asteroid crashed into your ship, making the entire ship unstable. You are currently bed-ridden, and have no choice but to navigate your ship back home via a phone. The sad thing is, the OS is really buggy and unstable.

ss1.png

Many features are not done yet, so tomorrow will be a long day for me.