{"author_link":"\/users\/one4seven","author_name":"One4Seven","author_uid":"one4seven","comments":[],"epoch":1633193390,"event":"LD49","format":"md","ldjam_node_id":268248,"likes":3,"metadata":{"p_key":"159431","p_author":"One4Seven","p_authorkey":"1264991","p_urlkey":"381552","p_title":"Day #1 Ludum Dare 49 - Dissonance ","p_cat":"LDJam ","p_event":"LD49","p_time":"1633193390","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1264991","us_name":"One4Seven","us_username":"one4seven","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":0,"author":264991,"body":"![dissonace.png](\/\/\/raw\/f1b\/04\/z\/43436.png) \nGame Design in progress~!\n\nHad a great time working on this so far. Basically using Dissonance of Sound \/ Light to create an Unstable Feeling \nSome Feelings \/ Colours work together, others do not. Aim is to find the sounds \/ music that brings all the colours together and stop clashing else it will become, Unstable ~!\n\nColours and Music Key is based on a case of Synesthesia \n\nInitial Game States codes \/\nBasic Input System (Rewired) Setup \/ \nMechanics Paper Tested \/ Sound Designs worked on \/\nFirst pass colouring and lighting \/ Post effects \/ URP \/ Unity \/ Fonts TMPro \/ ","comments":0,"created":"2021-10-02T16:45:22Z","files":[],"files-timestamp":0,"id":268248,"love":3,"love-timestamp":"2021-10-02T17:52:10Z","meta":[],"modified":"2021-10-02T17:52:10Z","name":"Day #1 Ludum Dare 49 - Dissonance ","node-timestamp":"2021-10-02T16:58:28Z","parent":264998,"parents":[1,5,9,258323,264998],"path":"\/events\/ludum-dare\/49\/unstable-dissonance\/day-1-ludum-dare-49-dissonace","published":"2021-10-02T16:49:50Z","scope":"public","slug":"day-1-ludum-dare-49-dissonace","subsubtype":"","subtype":"","type":"post","version":810070},"node_metadata":{"n_key":"268248","n_urlkey":"381552","n_parent":"264998","n_path":"\/events\/ludum-dare\/49\/unstable-dissonance\/day-1-ludum-dare-49-dissonace","n_slug":"day-1-ludum-dare-49-dissonace","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"264991","n_created":"1633193122","n_modified":"1633197130","n_version":"810070","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/unstable-dissonance\/day-1-ludum-dare-49-dissonace","text":"![dissonace.png](\/\/\/raw\/f1b\/04\/z\/43436.png) \nGame Design in progress~!\n\nHad a great time working on this so far. Basically using Dissonance of Sound \/ Light to create an Unstable Feeling \nSome Feelings \/ Colours work together, others do not. Aim is to find the sounds \/ music that brings all the colours together and stop clashing else it will become, Unstable ~!\n\nColours and Music Key is based on a case of Synesthesia \n\nInitial Game States codes \/\nBasic Input System (Rewired) Setup \/ \nMechanics Paper Tested \/ Sound Designs worked on \/\nFirst pass colouring and lighting \/ Post effects \/ URP \/ Unity \/ Fonts TMPro \/ ","title":"Day #1 Ludum Dare 49 - Dissonance ","wayback_source":[]}