{"author_link":"\/users\/papabirb","author_name":"Papabirb","author_uid":"papabirb","comments":[],"epoch":1633195497,"event":"LD49","format":"md","ldjam_node_id":268280,"likes":5,"metadata":{"p_key":"159449","p_author":"Papabirb","p_authorkey":"1126880","p_urlkey":"381574","p_title":"oh boy oh jeez scoob we're playin the feud we're makin the jam","p_cat":"LDJam ","p_event":"LD49","p_time":"1633195497","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1126880","us_name":"Papabirb","us_username":"papabirb","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":5,"author":126880,"body":"Woke up, nervous as hell, gonna write down my lil jam to-do list to help me think straight and get stuffs done:\n\n1. Convert my thumbnail sketch into a proper mock screenshot\n   - Use mock screenshot to find canvas size and resolution for my game\n   - Dissect the elements of the mock screenshot to use as placeholder art\n2. Use placeholder art to code the game\n   - Create additional placeholder art as necessary\n   - LOOK UP: Rotating things in Godot\n3. Create sound effects\n4. First draft music\n5. Refine art assets\n   - Maybe add opening \"cutscene\" comic\n6. Refine music\n7. Refine game feel :tm:","comments":0,"created":"2021-10-02T17:12:15Z","files":[],"files-timestamp":0,"id":268280,"love":5,"love-timestamp":"2021-10-02T18:03:46Z","meta":[],"modified":"2021-10-02T18:03:46Z","name":"oh boy oh jeez scoob we're playin the feud we're makin the jam","node-timestamp":"2021-10-02T17:24:57Z","parent":262138,"parents":[1,5,9,258323,262138],"path":"\/events\/ludum-dare\/49\/gunsundheit\/oh-boy-oh-jeez-scoob-were-playin-the-feud-were-makin-the-jam","published":"2021-10-02T17:24:57Z","scope":"public","slug":"oh-boy-oh-jeez-scoob-were-playin-the-feud-were-makin-the-jam","subsubtype":"","subtype":"","type":"post","version":810161},"node_metadata":{"n_key":"268280","n_urlkey":"381574","n_parent":"262138","n_path":"\/events\/ludum-dare\/49\/gunsundheit\/oh-boy-oh-jeez-scoob-were-playin-the-feud-were-makin-the-jam","n_slug":"oh-boy-oh-jeez-scoob-were-playin","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"126880","n_created":"1633194735","n_modified":"1633197826","n_version":"810161","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/gunsundheit\/oh-boy-oh-jeez-scoob-were-playin-the-feud-were-makin-the-jam","text":"Woke up, nervous as hell, gonna write down my lil jam to-do list to help me think straight and get stuffs done:\n\n1. Convert my thumbnail sketch into a proper mock screenshot\n   - Use mock screenshot to find canvas size and resolution for my game\n   - Dissect the elements of the mock screenshot to use as placeholder art\n2. Use placeholder art to code the game\n   - Create additional placeholder art as necessary\n   - LOOK UP: Rotating things in Godot\n3. Create sound effects\n4. First draft music\n5. Refine art assets\n   - Maybe add opening \"cutscene\" comic\n6. Refine music\n7. Refine game feel :tm:","title":"oh boy oh jeez scoob we're playin the feud we're makin the jam","wayback_source":[]}