{"author_link":"\/users\/denatus","author_name":"Denatus","author_uid":"denatus","comments":[],"epoch":1633210299,"event":"LD49","format":"md","ldjam_node_id":268531,"likes":3,"metadata":{"p_key":"159574","p_author":"Denatus","p_authorkey":"1261104","p_urlkey":"381732","p_title":"Progress at the halfway mark is unstable...","p_cat":"LDJam ","p_event":"LD49","p_time":"1633210299","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1261104","us_name":"Denatus","us_username":"denatus","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":2,"author":261104,"body":"![Screenshot 2021-10-02 231449.jpg](\/\/\/raw\/0fb\/f3\/z\/4351d.jpg)\n\nThe main mechanic is done and the sample level is working. Nothing else is even started yet. Need to cut some corners and stop polishing shaders.\n\n:heavy_check_mark: story idea, \n:heavy_check_mark: player, \n:heavy_check_mark: player movement - keyboard and controller, \n:heavy_check_mark: level building blocks, \n:heavy_check_mark: shaders, \n\n\n:x: main menu, \n:x: ending, \n:x: player visuals, \n:x: levels, \n:x: fail state info, \n:x: music, \n:x: sound, \n:x: level background visuals, \n:x: polish, \n:x: a few other things...","comments":0,"created":"2021-10-02T21:15:58Z","files":[],"files-timestamp":0,"id":268531,"love":3,"love-timestamp":"2021-10-02T21:53:45Z","meta":[],"modified":"2021-10-02T21:53:45Z","name":"Progress at the halfway mark is unstable...","node-timestamp":"2021-10-02T21:31:39Z","parent":262156,"parents":[1,5,9,258323,262156],"path":"\/events\/ludum-dare\/49\/unpredictable-processes\/progress-at-the-halfway-mark-is-unstable","published":"2021-10-02T21:31:39Z","scope":"public","slug":"progress-at-the-halfway-mark-is-unstable","subsubtype":"","subtype":"","type":"post","version":810835},"node_metadata":{"n_key":"268531","n_urlkey":"381732","n_parent":"262156","n_path":"\/events\/ludum-dare\/49\/unpredictable-processes\/progress-at-the-halfway-mark-is-unstable","n_slug":"progress-at-the-halfway-mark-is-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"261104","n_created":"1633209358","n_modified":"1633211625","n_version":"810835","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/unpredictable-processes\/progress-at-the-halfway-mark-is-unstable","text":"![Screenshot 2021-10-02 231449.jpg](\/\/\/raw\/0fb\/f3\/z\/4351d.jpg)\n\nThe main mechanic is done and the sample level is working. Nothing else is even started yet. Need to cut some corners and stop polishing shaders.\n\n:heavy_check_mark: story idea, \n:heavy_check_mark: player, \n:heavy_check_mark: player movement - keyboard and controller, \n:heavy_check_mark: level building blocks, \n:heavy_check_mark: shaders, \n\n\n:x: main menu, \n:x: ending, \n:x: player visuals, \n:x: levels, \n:x: fail state info, \n:x: music, \n:x: sound, \n:x: level background visuals, \n:x: polish, \n:x: a few other things...","title":"Progress at the halfway mark is unstable...","wayback_source":[]}