Day 1 complete, and things look promising again

Our programmer spent literally all of Day 1 trying to get a functional collision system for a platformer. Finally got it to the point where floors work properly, but walls and ceilings still bug out hard. However, when you can't reach your goal, just move the goalposts! We're now making a runner game, as removing ceilings and making walls fatal will allow us to continue with what we have. Maybe a little bummed that we won't have the puzzle platformer we were excited for at the start, but the new concept is getting us fired up, and I won't have to remake sprites for a new game style! Plus, the music that our composer worked on will fit thist style of game even better than what we were going for before.

2 more days until jam ends, and things are looking good. I'll keep you posted!

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