{"author_link":"\/users\/perrin","author_name":"Perrin","author_uid":"perrin","comments":[],"epoch":1633212106,"event":"LD49","format":"md","ldjam_node_id":268567,"likes":6,"metadata":{"p_key":"159596","p_author":"Perrin","p_authorkey":"1189270","p_urlkey":"381758","p_title":"Playstation Spooky Tactics Day 1","p_cat":"LDJam ","p_event":"LD49","p_time":"1633212106","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1189270","us_name":"LDJam user 189270","us_username":"189270","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":189270,"body":"Still going to be working for a few more hours but I think it's time for a check in on how my Halloween PS1 tactics game is coming along.\n\nA lot of the core mechanics are in place. You've got a team of characters you can move around, and enemies you can attack. The combat system itself was a lot of the day's work since it's the core mechanic. Though it needs a bit of visual polish (seeing the dice you're rolling, attack animations, etc..) but I'm focusing on gameplay not polish right now.\n\nCore mechanics still missing:\n- Objectives, as I don't want the missions to come down to pure combat alone.\n- Enemy AI, they don't fight back yet. I've got a fairly simple rules based AI in mind.\n- UNSTABLE, the theme isn't in yet. That's going to be the decaying game boad as you play.\n- Special Abilities, I want each character to have a special ability beyond move and attack.\n\nGoing to keep working tonight to get 1 or 2 of those in. Once all four of them are done tomorrow I'm going to start looking at game presentation. Right now it's a bit drab and there's a lot I want to with the visuals and sound. However I've been burned in past jams doing visuals and audio too early. So I'm front loading mechanics this time.\n\nI will say I was a bit worried working on such an old system might hinder me a lot in the jam. Not being able to fall back to all the power of Unity that I'm used to. However in practice, with the framework I setup ahead of the jam the Playstation hardware hasn't held me back at all today.\n\n![5-Combat.gif](\/\/\/raw\/653\/e2\/z\/43548.gif)","comments":0,"created":"2021-10-02T21:53:57Z","files":[],"files-timestamp":0,"id":268567,"love":6,"love-timestamp":"2021-10-03T01:13:43Z","meta":[],"modified":"2021-10-03T01:13:43Z","name":"Playstation Spooky Tactics Day 1","node-timestamp":"2021-10-02T22:01:46Z","parent":262770,"parents":[1,5,9,258323,262770],"path":"\/events\/ludum-dare\/49\/survive-phantom-estate\/playstation-spooky-tactics-day-1","published":"2021-10-02T22:01:46Z","scope":"public","slug":"playstation-spooky-tactics-day-1","subsubtype":"","subtype":"","type":"post","version":810910},"node_metadata":{"n_key":"268567","n_urlkey":"381758","n_parent":"262770","n_path":"\/events\/ludum-dare\/49\/survive-phantom-estate\/playstation-spooky-tactics-day-1","n_slug":"playstation-spooky-tactics-day-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"189270","n_created":"1633211637","n_modified":"1633223623","n_version":"810910","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/survive-phantom-estate\/playstation-spooky-tactics-day-1","text":"Still going to be working for a few more hours but I think it's time for a check in on how my Halloween PS1 tactics game is coming along.\n\nA lot of the core mechanics are in place. You've got a team of characters you can move around, and enemies you can attack. The combat system itself was a lot of the day's work since it's the core mechanic. Though it needs a bit of visual polish (seeing the dice you're rolling, attack animations, etc..) but I'm focusing on gameplay not polish right now.\n\nCore mechanics still missing:\n- Objectives, as I don't want the missions to come down to pure combat alone.\n- Enemy AI, they don't fight back yet. I've got a fairly simple rules based AI in mind.\n- UNSTABLE, the theme isn't in yet. That's going to be the decaying game boad as you play.\n- Special Abilities, I want each character to have a special ability beyond move and attack.\n\nGoing to keep working tonight to get 1 or 2 of those in. Once all four of them are done tomorrow I'm going to start looking at game presentation. Right now it's a bit drab and there's a lot I want to with the visuals and sound. However I've been burned in past jams doing visuals and audio too early. So I'm front loading mechanics this time.\n\nI will say I was a bit worried working on such an old system might hinder me a lot in the jam. Not being able to fall back to all the power of Unity that I'm used to. However in practice, with the framework I setup ahead of the jam the Playstation hardware hasn't held me back at all today.\n\n![5-Combat.gif](\/\/\/raw\/653\/e2\/z\/43548.gif)","title":"Playstation Spooky Tactics Day 1","wayback_source":[]}