{"author_link":"\/users\/willoxs","author_name":"WilloXs","author_uid":"willoxs","comments":[],"epoch":1633219256,"event":"LD49","format":"md","ldjam_node_id":268673,"likes":10,"metadata":{"p_key":"159646","p_author":"WilloXs","p_authorkey":"1039235","p_urlkey":"381826","p_title":"Making progress on the games main mechanics (day 1 archievements)","p_cat":"LDJam ","p_event":"LD49","p_time":"1633219256","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1039235","us_name":"WilloXs","us_username":"willoxs","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":10,"author":39235,"body":"So you will have to destroy all blocks in a level to progress to the next one.\nThe blocks act differently according to their colour:\n\n\ngreen: standard\n\nyellow: cant be bounced on but has to be destroyed\/collected\n\nred: bounces the player very far\n\norange: standard but tiny and hard to land on\n\nblue: switches the gravity\n\n![gif2.gif](\/\/\/raw\/349\/9\/z\/4359f.gif)\n\nthe rules are pretty simple but it gets hard fast!\n\nI should probably focus on catching the many physics bugs - but adding new colours in is way more fun (still need a cool concept for pink\/purple). tomorrow is scheduled for audio and particles.\n\nGood night!","comments":0,"created":"2021-10-02T23:48:22Z","files":[],"files-timestamp":0,"id":268673,"love":10,"love-timestamp":"2021-10-03T01:59:33Z","meta":[],"modified":"2021-10-03T01:59:33Z","name":"Making progress on the games main mechanics (day 1 archievements)","node-timestamp":"2021-10-03T00:00:56Z","parent":259506,"parents":[1,5,9,258323,259506],"path":"\/events\/ludum-dare\/49\/unstaball-2\/making-progress-on-the-games-main-mechanics-day-1-archievements","published":"2021-10-03T00:00:56Z","scope":"public","slug":"making-progress-on-the-games-main-mechanics-day-1-archievements","subsubtype":"","subtype":"","type":"post","version":811220},"node_metadata":{"n_key":"268673","n_urlkey":"381826","n_parent":"259506","n_path":"\/events\/ludum-dare\/49\/unstaball-2\/making-progress-on-the-games-main-mechanics-day-1-archievements","n_slug":"making-progress-on-the-games-mai","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"39235","n_created":"1633218502","n_modified":"1633226373","n_version":"811220","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/unstaball-2\/making-progress-on-the-games-main-mechanics-day-1-archievements","text":"So you will have to destroy all blocks in a level to progress to the next one.\nThe blocks act differently according to their colour:\n\n\ngreen: standard\n\nyellow: cant be bounced on but has to be destroyed\/collected\n\nred: bounces the player very far\n\norange: standard but tiny and hard to land on\n\nblue: switches the gravity\n\n![gif2.gif](\/\/\/raw\/349\/9\/z\/4359f.gif)\n\nthe rules are pretty simple but it gets hard fast!\n\nI should probably focus on catching the many physics bugs - but adding new colours in is way more fun (still need a cool concept for pink\/purple). tomorrow is scheduled for audio and particles.\n\nGood night!","title":"Making progress on the games main mechanics (day 1 archievements)","wayback_source":[]}