{"author_name":"Matt Hartley","cat":"LD #33","comments":[],"epoch":1440192960,"likes":0,"metadata":{"p_key":"15967","p_author":"Matt Hartley","p_authorkey":"15450","p_urlkey":"51251","p_title":"Hey I\u2019m in","p_cat":"LD #33","p_event":"LD33","p_time":"1440192960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15450","us_name":"Matt Hartley","us_username":"matthartley","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>I&#8217;m really tired but I&#8217;m in.<\/p>\n <p>I&#8217;m using C with <a href=\"https:\/\/github.com\/m4tthartley\/LD_Lib\" target=\"_blank\">my own library<\/a> I wrote for LD, Vim for text editing, Visual Studio for debugging, Paint.net\/PyxelEdit for art and SFXR for sound effects.<\/p>\n <p>My library only supports Windows at the moment so I think I will just submit my game for Windows and port it to MacOS and Linux afterwards.<\/p>\n <p>Have fun everyone, that&#8217;s the most important thing \ud83d\ude00<\/p>","time":"August 21st, 2015 4:36 pm","title":"Hey I\u2019m in"}