Feedback needed!

I'm off to bed after a long day working on the core mechanics of my compo submission. Everything except the victory screen!

For the first time I'm uploading an unfinished version of the game early on to ask for feedback for QA purposes. If you got some spare time please try it out and leave a feedback in this post.

It should be easy to realize the gameplay and goals yourself, if not, that's exactly what I'm trying to figure out with this test. I'm mostly looking for feedback on things you didn't understand about the game, things you thought were too challenging or difficult, flows that are cumbersome and critical blocking bugs.

Art and juiciness is coming tomorrow :)

Link for the unfinished game: https://lextatic.itch.io/wibbly-wobbly-tower

This gif should be enough to demonstrate the gameplay.

wibbly-wobbly.gif