{"author_link":"\/users\/thepelranthean","author_name":"ThePelranthean","author_uid":"thepelranthean","comments":[],"epoch":1633232417,"event":"LD49","format":"md","ldjam_node_id":268813,"likes":4,"metadata":{"p_key":"159711","p_author":"ThePelranthean","p_authorkey":"1000985","p_urlkey":"381911","p_title":"Playing With Jenga Blocks","p_cat":"LDJam ","p_event":"LD49","p_time":"1633232417","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1000985","us_name":"ThePelranthean","us_username":"thepelranthean","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":6,"author":985,"body":"It's interesting to see how I tend to fall back on similar patterns during game jams. There are certain mechanics I find easier to program than others, so I tend to fall back to those when something is taking too long or causing problems.\n\nAs a result, it looks like I'm making yet another puzzle-platformer. Not exactly what I set out to do... but hey, they can be fun.\n\nMy level design boils down to simply playing with Jenga blocks; it's definitely an enjoyable experience.\n\n![UE4Editor_2021-10-02_22-34-12.png](\/\/\/raw\/9d3\/z\/43624.png)\n\nI also got to work on audio far earlier than I normally do, which has been nice. Hopefully I can finish up some levels tomorrow and have a reasonable game on time for the deadline.\n\nI hope everyones' projects continue well!","comments":1,"comments-timestamp":"2021-10-03T03:45:16Z","created":"2021-10-03T03:34:43Z","files":[],"files-timestamp":0,"id":268813,"love":4,"love-timestamp":"2021-10-03T04:59:55Z","meta":[],"modified":"2021-10-03T04:59:55Z","name":"Playing With Jenga Blocks","node-timestamp":"2021-10-03T03:40:17Z","parent":266989,"parents":[1,5,9,258323,266989],"path":"\/events\/ludum-dare\/49\/ruin\/playing-with-jenga-blocks","published":"2021-10-03T03:40:17Z","scope":"public","slug":"playing-with-jenga-blocks","subsubtype":"","subtype":"","type":"post","version":811584},"node_metadata":{"n_key":"268813","n_urlkey":"381911","n_parent":"266989","n_path":"\/events\/ludum-dare\/49\/ruin\/playing-with-jenga-blocks","n_slug":"playing-with-jenga-blocks","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"985","n_created":"1633232083","n_modified":"1633237195","n_version":"811584","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/ruin\/playing-with-jenga-blocks","text":"It's interesting to see how I tend to fall back on similar patterns during game jams. There are certain mechanics I find easier to program than others, so I tend to fall back to those when something is taking too long or causing problems.\n\nAs a result, it looks like I'm making yet another puzzle-platformer. Not exactly what I set out to do... but hey, they can be fun.\n\nMy level design boils down to simply playing with Jenga blocks; it's definitely an enjoyable experience.\n\n![UE4Editor_2021-10-02_22-34-12.png](\/\/\/raw\/9d3\/z\/43624.png)\n\nI also got to work on audio far earlier than I normally do, which has been nice. Hopefully I can finish up some levels tomorrow and have a reasonable game on time for the deadline.\n\nI hope everyones' projects continue well!","title":"Playing With Jenga Blocks","wayback_source":[]}