First day recap
After the last Ludum Dare, we figured it would be better to keep it short this time, and actually finish a game instead of wanting to implement everything. In this spirit, we started late. Brainstorming was chaotic as usual, and we ended up interpreting the topic a little bit... abstractly:

With our small scope we managed to make some progress in the first day, implementing (almost) all core gameplay features, art and music.

What is left now for the second day (our last day) is bugfixing, soundeffects and more visual effects. But most importantly, we have to work on finetuning and balancing the gameplay, which lacks a bit of motivation at the moment.