{"author_link":"\/users\/darthboseiju","author_name":"DarthBoseiju","author_uid":"darthboseiju","comments":[],"epoch":1633250782,"event":"LD49","format":"md","ldjam_node_id":268920,"likes":3,"metadata":{"p_key":"159758","p_author":"DarthBoseiju","p_authorkey":"1258447","p_urlkey":"381976","p_title":"The Beginning of Day 1, Posted at the Start of Day 2.","p_cat":"LDJam ","p_event":"LD49","p_time":"1633250782","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1258447","us_name":"DarthBoseiju","us_username":"darthboseiju","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":258447,"body":"First up - initial setup. Whatever I make, I'm using Unity. There's some required setup I'm going to to do make parts of my life easier.\n\n- Post Processing Stack \n  - Unity's way of doing making things pretty.\n- Default shaders\n  - I don't want to be mucking about with URP, LRP or others on this timescale. Whilst shader graph would be nice, it's just not worth it.\n- Default input system\n  - I know how it works. Unity recommends the Input System Package - that's a no, for now.\n\n**Next up - the idea**\n\nThe first thing that comes to mind with Unstable is nuclear reactors. So we're going to do something with that.\n\nI want to make a horror game - I think they're super interesting. I saw a reddit post about a while back about a low budget horror film called Crawl or Die a while ago. They kept their budget low by being crammed into tight tunnels.\n\nBeing stuck in a tunnel, using clunky tools to try and get your way through, sounds ace to me (in that \"unpleasant but satisfying if you win\" way) - also easy to make the graphics for >.>\n\nFor gameplay - I really like the Keep Talking and Nobody Explodes chunky way of interacting with the world. I also like the computer in Quadrilateral Cowboy - your permanent companion through your adventures.\n\nYou're then trying to get to and save the reactor before it goes boom.\n\nI threw a moodboard together - thinking industrial pipework, and we'll work on making it more interesting if there's time. \n\nThe goals\n\n- Feel claustrophic\n- Exploring places not designed for humans - the intermediate spaces\n- Disempower the player through awkward controls\n- Make the time pressure of the reactor feel ever present.\n\n\n","comments":2,"comments-timestamp":"2021-10-03T21:13:32Z","created":"2021-10-03T08:41:34Z","files":[],"files-timestamp":0,"id":268920,"love":3,"love-timestamp":"2021-10-03T09:01:59Z","meta":[],"modified":"2021-10-03T21:13:32Z","name":"The Beginning of Day 1, Posted at the Start of Day 2.","node-timestamp":"2021-10-03T08:46:22Z","parent":265732,"parents":[1,5,9,258323,265732],"path":"\/events\/ludum-dare\/49\/the-probability-of-meltdown-is-minimal\/the-beginning-of-day-1-posted-at-the-start-of-day-2","published":"2021-10-03T08:46:22Z","scope":"public","slug":"the-beginning-of-day-1-posted-at-the-start-of-day-2","subsubtype":"","subtype":"","type":"post","version":811927},"node_metadata":{"n_key":"268920","n_urlkey":"381976","n_parent":"265732","n_path":"\/events\/ludum-dare\/49\/the-probability-of-meltdown-is-minimal\/the-beginning-of-day-1-posted-at-the-start-of-day-2","n_slug":"the-beginning-of-day-1-posted-at","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"258447","n_created":"1633250494","n_modified":"1633295612","n_version":"811927","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/the-probability-of-meltdown-is-minimal\/the-beginning-of-day-1-posted-at-the-start-of-day-2","text":"First up - initial setup. Whatever I make, I'm using Unity. There's some required setup I'm going to to do make parts of my life easier.\n\n- Post Processing Stack \n  - Unity's way of doing making things pretty.\n- Default shaders\n  - I don't want to be mucking about with URP, LRP or others on this timescale. Whilst shader graph would be nice, it's just not worth it.\n- Default input system\n  - I know how it works. Unity recommends the Input System Package - that's a no, for now.\n\n**Next up - the idea**\n\nThe first thing that comes to mind with Unstable is nuclear reactors. So we're going to do something with that.\n\nI want to make a horror game - I think they're super interesting. I saw a reddit post about a while back about a low budget horror film called Crawl or Die a while ago. They kept their budget low by being crammed into tight tunnels.\n\nBeing stuck in a tunnel, using clunky tools to try and get your way through, sounds ace to me (in that \"unpleasant but satisfying if you win\" way) - also easy to make the graphics for >.>\n\nFor gameplay - I really like the Keep Talking and Nobody Explodes chunky way of interacting with the world. I also like the computer in Quadrilateral Cowboy - your permanent companion through your adventures.\n\nYou're then trying to get to and save the reactor before it goes boom.\n\nI threw a moodboard together - thinking industrial pipework, and we'll work on making it more interesting if there's time. \n\nThe goals\n\n- Feel claustrophic\n- Exploring places not designed for humans - the intermediate spaces\n- Disempower the player through awkward controls\n- Make the time pressure of the reactor feel ever present.\n\n\n","title":"The Beginning of Day 1, Posted at the Start of Day 2.","wayback_source":[]}