{"author_link":"\/users\/nathan-wride","author_name":"Nathan Wride","author_uid":"nathan-wride","comments":[],"epoch":1633266198,"event":"LD49","format":"md","ldjam_node_id":269099,"likes":7,"metadata":{"p_key":"159834","p_author":"Nathan Wride","p_authorkey":"1193397","p_urlkey":"382089","p_title":"I did it again...","p_cat":"LDJam ","p_event":"LD49","p_time":"1633266198","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1193397","us_name":"Nathan Wride","us_username":"nathan-wride","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":193397,"body":"So I've made something, but it's not a game yet.\nI seem to always focus on one feature and fail to make any sort of playable experience with an actual game loop.\n\nWhat I have made:\n - Random dungeon generator\n - Skinned and animated model (first time successfully implementing from scratch, so many matrices)\n - Basic gamepad controls\n - Pounding noise that shakes the camera\n - When pounding reaches crescendo, dungeon reorganizes existing rooms (and objects persist in their respective rooms)\n - Little mushrooms :mushroom: \n\nWhat I haven't added:\n - Gameplay of any sort (no enemies, weapons, story, goal etc)\n\nhttps:\/\/youtu.be\/Wy1YjFwNCEo\n\nI like the idea and have a basic story-line in mind. If I'm able to fit it around work then maybe I'll swap to a jam submission, but maybe this will just be something I work on every now and then.","comments":0,"created":"2021-10-03T12:55:47Z","files":[],"files-timestamp":0,"id":269099,"love":7,"love-timestamp":"2021-10-03T15:18:31Z","meta":[],"modified":"2021-10-03T15:18:31Z","name":"I did it again...","node-timestamp":"2021-10-03T13:03:18Z","parent":259848,"parents":[1,5,9,258323,259848],"path":"\/events\/ludum-dare\/49\/$259848\/i-did-it-again","published":"2021-10-03T13:03:18Z","scope":"public","slug":"i-did-it-again","subsubtype":"","subtype":"","type":"post","version":812648},"node_metadata":{"n_key":"269099","n_urlkey":"382089","n_parent":"259848","n_path":"\/events\/ludum-dare\/49\/$259848\/i-did-it-again","n_slug":"i-did-it-again","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"193397","n_created":"1633265747","n_modified":"1633274311","n_version":"812648","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/$259848\/i-did-it-again","text":"So I've made something, but it's not a game yet.\nI seem to always focus on one feature and fail to make any sort of playable experience with an actual game loop.\n\nWhat I have made:\n - Random dungeon generator\n - Skinned and animated model (first time successfully implementing from scratch, so many matrices)\n - Basic gamepad controls\n - Pounding noise that shakes the camera\n - When pounding reaches crescendo, dungeon reorganizes existing rooms (and objects persist in their respective rooms)\n - Little mushrooms :mushroom: \n\nWhat I haven't added:\n - Gameplay of any sort (no enemies, weapons, story, goal etc)\n\nhttps:\/\/youtu.be\/Wy1YjFwNCEo\n\nI like the idea and have a basic story-line in mind. If I'm able to fit it around work then maybe I'll swap to a jam submission, but maybe this will just be something I work on every now and then.","title":"I did it again...","wayback_source":[]}