Submitted my Game - Ornztarbil
I don't get to do LD as often as I like but I put some time aside to do it this time with a focus on trying to deliver something that people can actually play. Often with 3d Jam games I'll leave optimization till the end, but this time I tested over the weekend as I implemented stuff to make sure it worked on multiple PCs.

The game itself is a first person movement/shooting puzzle game based on Lovley Planet. I wanted to try extend the mechanics of that game to make smaller more puzzle like levels.
Things I think went well - HTML5 Performs well - I tried to implement more juice in the menus than usual. There is an animated 3d background in the main menu, and the loading screen is animated (Though the HTML5 one is actually fake because I couldn't get threading to work). - More juice overall actually. Several particle effects, and some animated text. - I made simple models in blender (The enemy, the key, and the arm). - The game runs, has a few levels and an ending screen. - I added all the raw mechanics I wanted.
Things that I didn't get to implement: - I wanted to learn how to make music, just ambient loops, but I ended up using Wolfram Alpha because of time. - There is still a lot of hitching, even with loading screens, and especially on HTML5 where there isn't any threaded loading. - more levels with more complex requirements. - online leaderboards. - Level select