Making final day design adjustments to rein in the scope.

The writing goals I set for myself are proving to be a bit too ambitious.

8 topics x 2 dialogues x 4 attitudes is 64 prompts from the cosmic force. I got through 3 topics and 24 prompts so far and I'm feeling a bit burnt out @_@.

Each prompt is supposed to have 8 responses too.

I think I'm gonna scrap the idea of topics for prompts and just make use of the 24 prompts I have now. They're distinct enough that I can present the attitude variations as individual prompts.

The attitudes were supposed to be based on combinations of engagement and disposition for the topic, but I think I can just separate them based purely on level of engagement instead.

This would give 2 variations of 12 prompts rather than 4 variations of 6 prompts.

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If a full game only has 10 turns, that would be enough to get through a run without repeats, and still have some variation based on engagement-level variations.

I think I'll scope it down to just 4 responses for each prompt too.

Actually, I might just make one response for each topic and reuse those over and over for each prompt. That would make the prompts kind of irrelevant though and rip out a lot of what makes the game work Person facepalming. At least it'll be finished and playable though.

Last resort option