And we're a go!!

Game Screenshot.png

My game, Megalomania, is now live! This has been a very interesting process as I've never quite made a game like this before. No graphics to speak of, no physics... the entire thing is done through what is essentially menu screens and UI.

Part of my thoughts going into LD49 were that I wanted to figure out how to use Odin Inspector for Unity (I recently picked it up in a Humble Bundle and want to use it in other projects). I think it's safe to say that this was a success in that aspect.

I could dissect the game further and go into design details, but I have purposefully designed to game to be partially about going in blind and figuring out what everything means...