Mechanical Progress

Playstation spooky tactics now has objective gameplay and enemy AI. It's still not much to look at visually but I'm near mechanically complete. I just need triggers for win and failure and I can move on to Polish.

Though there's obviously lots more I can (and hope to do) with the mechanics after the Jam. I really want to use the remaining time today and what time I have after work tomorrow to get it all looking and feeling nice.

Though it took longer than I wanted I'm super pleased to have the gameplay working so far ahead of the end of the jam. I'm guilty too often of building towards games that are only playable right at the end of game jams. I'm pushing myself to get into a better habit of critical pathing gameplay first.

7-AI.gif