{"author_link":"\/users\/paetramon","author_name":"paetramon","author_uid":"paetramon","comments":[],"epoch":1633289457,"event":"LD49","format":"md","ldjam_node_id":269505,"likes":1,"metadata":{"p_key":"160001","p_author":"paetramon","p_authorkey":"1159798","p_urlkey":"382350","p_title":"LD49 finished!","p_cat":"LDJam ","p_event":"LD49","p_time":"1633289457","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1159798","us_name":"paetramon","us_username":"paetramon","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":159798,"body":"Woo! Glad I managed to close this one out. This is the second Ludum Dare I've done, and both have been great experiences. There were only a couple times I was tearing my hair out with this one!\n\nI created A Lively Level Generator entirely in blueprints in Unreal Engine 4. I wanted to learn more about Unreal but also be able to make something fast and I've had some trouble in the past finding resources for programming in Unreal. \n\nA Lively Level Generator is a game taking roguelikes to the extreme. To call it a roguelike is probably very very generous, but that's where the idea came from anyway! There's a 3x3 grid of rooms that never stop randomizing. Hidden among them is a trapdoor that also never stops moving around. Something's up with the level generator and you have to restart it! \n\nI learned a lot this weekend, and had a lot of fun. I hope to return to this concept and see what I can get done in C++.\n\n![ALivelyLevelGenerator.png](\/\/\/raw\/630\/72\/z\/43ba1.png)\nhttps:\/\/paetramon.itch.io\/a-lively-level-generator","comments":0,"created":"2021-10-03T19:25:56Z","files":[],"files-timestamp":0,"id":269505,"love":1,"love-timestamp":"2021-10-03T19:31:38Z","meta":[],"modified":"2021-10-03T19:31:38Z","name":"LD49 finished!","node-timestamp":"2021-10-03T19:30:57Z","parent":258339,"parents":[1,5,9,258323,258339],"path":"\/events\/ludum-dare\/49\/a-lively-level-generator\/ld49-finished","published":"2021-10-03T19:30:57Z","scope":"public","slug":"ld49-finished","subsubtype":"","subtype":"","type":"post","version":814726},"node_metadata":{"n_key":"269505","n_urlkey":"382350","n_parent":"258339","n_path":"\/events\/ludum-dare\/49\/a-lively-level-generator\/ld49-finished","n_slug":"ld49-finished","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"159798","n_created":"1633289156","n_modified":"1633289498","n_version":"814726","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/a-lively-level-generator\/ld49-finished","text":"Woo! Glad I managed to close this one out. This is the second Ludum Dare I've done, and both have been great experiences. There were only a couple times I was tearing my hair out with this one!\n\nI created A Lively Level Generator entirely in blueprints in Unreal Engine 4. I wanted to learn more about Unreal but also be able to make something fast and I've had some trouble in the past finding resources for programming in Unreal. \n\nA Lively Level Generator is a game taking roguelikes to the extreme. To call it a roguelike is probably very very generous, but that's where the idea came from anyway! There's a 3x3 grid of rooms that never stop randomizing. Hidden among them is a trapdoor that also never stops moving around. Something's up with the level generator and you have to restart it! \n\nI learned a lot this weekend, and had a lot of fun. I hope to return to this concept and see what I can get done in C++.\n\n![ALivelyLevelGenerator.png](\/\/\/raw\/630\/72\/z\/43ba1.png)\nhttps:\/\/paetramon.itch.io\/a-lively-level-generator","title":"LD49 finished!","wayback_source":[]}