Explored outside of my comfort zone this time. Smog

This game is a classic case of overscope on my part haha, several things that I originally wanted to add had to be cut from the finished game to make at least something that is playable in time. For Ludum Dare 49, I had made something much more simple, so I wanted to see if I can 'reach higher' for this one.. man, was I wrong. I was already going out of my comfort zone by going for a visual novel style game, but also drawing inspiration from Heavy Rain and Detroit Become Human, I also wanted to incorporate quick-action game play where you had to press the key that appears on the screen in time. Making the base game/story ended up eating a lot more of my time than I had anticipated.
The game itself was a much more artistic take on the theme rather than being mechanics based, which is something I was not used to. Even though I overscoped very hard and I feel that I could have done things much better in hindsight, this was a great learning experience for me and overall was very fun, which I think is what matters the most.
Check it out here! https://ldjam.com/events/ludum-dare/50/smog