{"author_link":"\/users\/gamepopper","author_name":"gamepopper","author_uid":"gamepopper","comments":[],"epoch":1633300178,"event":"LD49","format":"md","ldjam_node_id":269900,"likes":6,"metadata":{"p_key":"160136","p_author":"gamepopper","p_authorkey":"1002636","p_urlkey":"382611","p_title":"Still got it!","p_cat":"LDJam ","p_event":"LD49","p_time":"1633300178","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1002636","us_name":"gamepopper","us_username":"gamepopper","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":10,"author":2636,"body":"![LD49-00005.gif](\/\/\/raw\/c4a\/z\/44145.gif)\n\nBelieve it or not, because I haven't done a game jam in five months, and had been mostly pre-occupied on non-game dev stuff during that time, I thought I'd be too rusty to finish the compo.\n\nYet here it is! The game is done and submitted for the compo! Ultimately decided not to enter for audio since I couldn't find a suitable way to create decent enough music for a city builder.\n\nStill pretty happy with what I made, the physics code in my engine hadn't been properly tested in a game project, so it was great to properly test the code and made sure it ran properly.\n\nYou can find it here, be sure to play and rate it when the submission hour finishes!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/unstable-ground-1","comments":0,"created":"2021-10-03T22:22:53Z","files":[],"files-timestamp":0,"id":269900,"love":6,"love-timestamp":"2021-10-04T02:47:23Z","meta":[],"modified":"2021-10-04T02:47:23Z","name":"Still got it!","node-timestamp":"2021-10-03T22:29:38Z","parent":262825,"parents":[1,5,9,258323,262825],"path":"\/events\/ludum-dare\/49\/unstable-ground-1\/still-got-it","published":"2021-10-03T22:29:38Z","scope":"public","slug":"still-got-it","subsubtype":"","subtype":"","type":"post","version":817548},"node_metadata":{"n_key":"269900","n_urlkey":"382611","n_parent":"262825","n_path":"\/events\/ludum-dare\/49\/unstable-ground-1\/still-got-it","n_slug":"still-got-it","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2636","n_created":"1633299773","n_modified":"1633315643","n_version":"817548","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/unstable-ground-1\/still-got-it","text":"![LD49-00005.gif](\/\/\/raw\/c4a\/z\/44145.gif)\n\nBelieve it or not, because I haven't done a game jam in five months, and had been mostly pre-occupied on non-game dev stuff during that time, I thought I'd be too rusty to finish the compo.\n\nYet here it is! The game is done and submitted for the compo! Ultimately decided not to enter for audio since I couldn't find a suitable way to create decent enough music for a city builder.\n\nStill pretty happy with what I made, the physics code in my engine hadn't been properly tested in a game project, so it was great to properly test the code and made sure it ran properly.\n\nYou can find it here, be sure to play and rate it when the submission hour finishes!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/unstable-ground-1","title":"Still got it!","wayback_source":[]}