{"author_link":"\/users\/richard-baron","author_name":"Richard Baron","author_uid":"richard-baron","comments":[],"epoch":1633306090,"event":"LD49","format":"md","ldjam_node_id":270059,"likes":0,"metadata":{"p_key":"160216","p_author":"Richard Baron","p_authorkey":"1039793","p_urlkey":"382715","p_title":"First Game Jam - Astral Collapse","p_cat":"LDJam ","p_event":"LD49","p_time":"1633306090","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1039793","us_name":"Richard Baron","us_username":"richard-baron","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":39793,"body":"![2021-10-03 16_45_42-Untitled - Paint.png](\/\/\/raw\/17b\/9\/z\/444b2.png)\nThis is my first game jam, but not my first game. I really went all out and worked as hard as I possibly could. My skills as a music producer really paid off here - I tracked 5 (completely unfinished, glorified loops) songs today!!\nI'm most proud of the systems I built. The physics system and enemy\/weapon systems are super flexible. I planned to put in a super robust ship customization\/upgrade system but literally none of that made it in... oh well.\nI still got my original planned 7 enemy types implemented and the difficulty ramps smoothly (if a little steep without the planned upgrades).\nWas fun, but I'll need a break before I can no-life it this hard again WOW.\nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/astral-collpase","comments":0,"created":"2021-10-04T00:03:51Z","files":[],"files-timestamp":0,"id":270059,"love":0,"meta":[],"modified":"2021-10-04T00:08:51Z","name":"First Game Jam - Astral Collapse","node-timestamp":"2021-10-04T00:08:51Z","parent":261872,"parents":[1,5,9,258323,261872],"path":"\/events\/ludum-dare\/49\/astral-collpase\/first-game-jam-astral-collapse","published":"2021-10-04T00:08:10Z","scope":"public","slug":"first-game-jam-astral-collapse","subsubtype":"","subtype":"","type":"post","version":819012},"node_metadata":{"n_key":"270059","n_urlkey":"382715","n_parent":"261872","n_path":"\/events\/ludum-dare\/49\/astral-collpase\/first-game-jam-astral-collapse","n_slug":"first-game-jam-astral-collapse","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"39793","n_created":"1633305831","n_modified":"1633306131","n_version":"819012","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/astral-collpase\/first-game-jam-astral-collapse","text":"![2021-10-03 16_45_42-Untitled - Paint.png](\/\/\/raw\/17b\/9\/z\/444b2.png)\nThis is my first game jam, but not my first game. I really went all out and worked as hard as I possibly could. My skills as a music producer really paid off here - I tracked 5 (completely unfinished, glorified loops) songs today!!\nI'm most proud of the systems I built. The physics system and enemy\/weapon systems are super flexible. I planned to put in a super robust ship customization\/upgrade system but literally none of that made it in... oh well.\nI still got my original planned 7 enemy types implemented and the difficulty ramps smoothly (if a little steep without the planned upgrades).\nWas fun, but I'll need a break before I can no-life it this hard again WOW.\nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/astral-collpase","title":"First Game Jam - Astral Collapse","wayback_source":[]}