{"author_link":"\/users\/tykenn","author_name":"tykenn","author_uid":"tykenn","comments":[],"epoch":1633377251,"event":"LD49","format":"md","ldjam_node_id":271116,"likes":1,"metadata":{"p_key":"160520","p_author":"tykenn","p_authorkey":"1165609","p_urlkey":"383265","p_title":"I'm calling it.","p_cat":"LDJam ","p_event":"LD49","p_time":"1633377251","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1165609","us_name":"tykenn","us_username":"tykenn","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":165609,"body":"Only managed to get like half of the ideas I had in, but it's hopefully an interesting proof of concept.\n![cover.png](\/\/\/raw\/9e6\/82\/z\/45333.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/the-show-must-go-down\n\nGameplay-wise, it's pretty simple. Walk around and interact with objects at certain times to mess up a play happening on the other side of the curtain. Really, I was using this as an excuse to work on a cutscene builder I've been developing. The experience has brought to light a lot of things I would want to do with scenes that I had not previously accounted for, so next I'll take what I learned and make a less messy version of the cutscene builder that wasn't hacked together really quick for a jam. I may give more details soon in a future post.","comments":0,"created":"2021-10-04T19:49:38Z","files":[],"files-timestamp":0,"id":271116,"love":1,"love-timestamp":"2021-10-04T20:06:14Z","meta":[],"modified":"2021-10-04T20:06:14Z","name":"I'm calling it.","node-timestamp":"2021-10-04T19:55:14Z","parent":264117,"parents":[1,5,9,258323,264117],"path":"\/events\/ludum-dare\/49\/the-show-must-go-down\/im-calling-it","published":"2021-10-04T19:54:11Z","scope":"public","slug":"im-calling-it","subsubtype":"","subtype":"","type":"post","version":826029},"node_metadata":{"n_key":"271116","n_urlkey":"383265","n_parent":"264117","n_path":"\/events\/ludum-dare\/49\/the-show-must-go-down\/im-calling-it","n_slug":"im-calling-it","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"165609","n_created":"1633376978","n_modified":"1633377974","n_version":"826029","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/the-show-must-go-down\/im-calling-it","text":"Only managed to get like half of the ideas I had in, but it's hopefully an interesting proof of concept.\n![cover.png](\/\/\/raw\/9e6\/82\/z\/45333.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/the-show-must-go-down\n\nGameplay-wise, it's pretty simple. Walk around and interact with objects at certain times to mess up a play happening on the other side of the curtain. Really, I was using this as an excuse to work on a cutscene builder I've been developing. The experience has brought to light a lot of things I would want to do with scenes that I had not previously accounted for, so next I'll take what I learned and make a less messy version of the cutscene builder that wasn't hacked together really quick for a jam. I may give more details soon in a future post.","title":"I'm calling it.","wayback_source":[]}