I’m in for LD33
I’m in for what will hopefully be my third completed LD – I completed entries for LD 28 and 29, but between then and now I’ve started an LD and a MiniLD and ended up abandoning my ideas partway through.
Tools
Engine: Phaser with Javascript – In past LDs, I’ve used ImpactJS but always felt like its inheritance structure added unnecessary overhead just for throwing something together in a weekend, and it rarely gets updated with new features anymore. For this one I’m going to try Phaser, which seems to let you throw in code as (dis)organized as you want and seems more feature-rich. I made a spaceship fly around with Newtonian physics and a basic “autopilot” as a warmup and may post it to the warmup week(end) later this afternoon.
IDE: Coda 2
Art: Pixelmator for raster, Inkscape for vector
Audio: bfxr (duh) plus GarageBand and Audacity as needed
Internet connection: 1 bar of T-mobile via tethering my phone because my actual ISP is taking months to get internet to my house
Finally, I thought I’d share The Art of Screenshake from Jan Willem Nijman of Vlambeer. I found it a great way to get into the mindset of making small, fast tweaks to help draw players into your game, so it’s practically required reading for LD. On the off chance you haven’t seen it, go watch it before the compo starts!