{"author_name":"JackDegree","cat":"LD #33","comments":[],"epoch":1440185280,"likes":0,"metadata":{"p_key":"16057","p_author":"JackDegree","p_authorkey":"38813","p_urlkey":"51341","p_title":"My boilerplate","p_cat":"LD #33","p_event":"LD33","p_time":"1440185280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"38813","us_name":"JackDegree","us_username":"jackdegree","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Ok so as I mentioned in a previous post, I&#8217;ll be writing my game in clojurescript.<\/p>\n <p>I was originally planning to use the phzr library, but found that I actually prefer to simply use js interop in my clojurescript code. There&#8217;s some pretty nifty macros which make this painless.<\/p>\n <p>I decided to go ahead and prepare a nice codebase to be able to start coding without hassle. Given that I don&#8217;t have that much experience in clojurescript development (I&#8217;ve been using mostly normal clojure for now), it turned out to be a very, very good idea \u2013 if you&#8217;re interested in clojurescript game development, or if are looking for a very minimal environment to start developing phaser games in clojurescript, then go ahead and find it <a href=\"https:\/\/github.com\/achesnais\/phaser-cljs-boilerplate\">here<\/a>.<\/p>\n <p>You&#8217;ll see that I&#8217;m using the awesome figwheel plugin to auto-reload any change to my code. This considerably speeds up development by doing away with the need to refresh (most of the time!).<\/p>\n <p>And now, off to sleep!<\/p>","time":"August 21st, 2015 2:28 pm","title":"My boilerplate"}