{"author_link":"\/users\/perrin","author_name":"Perrin","author_uid":"perrin","comments":[],"epoch":1633382178,"event":"LD49","format":"md","ldjam_node_id":271413,"likes":5,"metadata":{"p_key":"160587","p_author":"Perrin","p_authorkey":"1189270","p_urlkey":"383416","p_title":"WE DID IT CHAT!","p_cat":"LDJam ","p_event":"LD49","p_time":"1633382178","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1189270","us_name":"LDJam user 189270","us_username":"189270","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":189270,"body":"Jam version of my Playstation 1 spooky tactics game is done and playable and out into the wild.\n\nAs is tradition I had to scale back my scope so a lot of features I wanted to include are still in the to-do column. So I'm going to spend more time on this over the coming week to try and get it to where I wanted it to be before I move on. The jam version is fully playable but not super interesting as a tactics game at the moment.\n\nHowever I'm super pleased with getting this done. I'd gotten worse at game jams over the years as I got better at coding and therefore more ambitious. This is the first jam in a while where I've delivered some playable on time and has really helped me out of a bit a \"failure to release\" funk.\n\nAlso it's been really fun working on the Playstation 1 hardware with the old SDKs and pipelines. I definitely want to do a bunch more with the PS1.\n\n![Title.png](\/\/\/raw\/653\/e2\/z\/458d8.png)\n\n![PhantomSS1.png](\/\/\/raw\/653\/e2\/z\/458db.png)","comments":0,"created":"2021-10-04T21:11:13Z","files":[],"files-timestamp":0,"id":271413,"love":5,"love-timestamp":"2021-10-04T22:02:00Z","meta":[],"modified":"2021-10-04T22:02:00Z","name":"WE DID IT CHAT!","node-timestamp":"2021-10-04T21:16:18Z","parent":262770,"parents":[1,5,9,258323,262770],"path":"\/events\/ludum-dare\/49\/survive-phantom-estate\/we-did-it-chat","published":"2021-10-04T21:16:18Z","scope":"public","slug":"we-did-it-chat","subsubtype":"","subtype":"","type":"post","version":828447},"node_metadata":{"n_key":"271413","n_urlkey":"383416","n_parent":"262770","n_path":"\/events\/ludum-dare\/49\/survive-phantom-estate\/we-did-it-chat","n_slug":"we-did-it-chat","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"189270","n_created":"1633381873","n_modified":"1633384920","n_version":"828447","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/survive-phantom-estate\/we-did-it-chat","text":"Jam version of my Playstation 1 spooky tactics game is done and playable and out into the wild.\n\nAs is tradition I had to scale back my scope so a lot of features I wanted to include are still in the to-do column. So I'm going to spend more time on this over the coming week to try and get it to where I wanted it to be before I move on. The jam version is fully playable but not super interesting as a tactics game at the moment.\n\nHowever I'm super pleased with getting this done. I'd gotten worse at game jams over the years as I got better at coding and therefore more ambitious. This is the first jam in a while where I've delivered some playable on time and has really helped me out of a bit a \"failure to release\" funk.\n\nAlso it's been really fun working on the Playstation 1 hardware with the old SDKs and pipelines. I definitely want to do a bunch more with the PS1.\n\n![Title.png](\/\/\/raw\/653\/e2\/z\/458d8.png)\n\n![PhantomSS1.png](\/\/\/raw\/653\/e2\/z\/458db.png)","title":"WE DID IT CHAT!","wayback_source":[]}