{"author_name":"stuffedgravy","cat":"LD #37","comments":[],"epoch":1481491980,"likes":0,"metadata":{"p_key":"1607","p_author":"stuffedgravy","p_authorkey":"50139","p_urlkey":"36473","p_title":"I\u2019m done!","p_cat":"LD #37","p_event":"LD37","p_time":"1481491980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"50139","us_name":"stuffedgravy","us_username":"stuffedgravy","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Playable\u00a0<a href=\"https:\/\/stuffedgravy.itch.io\/the-last-room\">here<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Pros:<\/p>\n <ul>\n <li>I actually enjoy playing the game!<\/li>\n <li>I finished with time remaining<\/li>\n <li>I didn&#8217;t use an unreadable font like last time<\/li>\n <li>No big surprises<\/li>\n <li>Was easy to\u00a0tweak difficulty<\/li>\n <\/ul>\n <p>Cons:<\/p>\n <ul>\n <li>Scoped way too small. Here&#8217;s a few things I didn&#8217;t add that in hindsight I wish I had:\n <ul>\n <li>Multiple modes<\/li>\n <li>High scores<\/li>\n <li>A more interesting intro<\/li>\n <li>More dynamic enemy behavior<\/li>\n <\/ul>\n <\/li>\n <li>Limited feedback. I need to be more proactive with reaching out and getting feedback mid-dev.<\/li>\n <li>Took me WAY too long to figure out a game idea for the theme.<\/li>\n <li>No animations<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>Next Ludum Dare I&#8217;m going to focus more on polishing\u00a0the aesthetic, or maybe work on a Jam game.<\/p>","time":"December 11th, 2016 4:33 pm","title":"I\u2019m done!"}