{"author_link":"\/users\/reef","author_name":"Reef","author_uid":"reef","comments":[],"epoch":1633400091,"event":"LD49","format":"md","ldjam_node_id":272225,"likes":10,"metadata":{"p_key":"160821","p_author":"Reef","p_authorkey":"1077301","p_urlkey":"383807","p_title":"Missed the compo, but finished something for the Jam!","p_cat":"LDJam ","p_event":"LD49","p_time":"1633400091","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1077301","us_name":"Reef","us_username":"reef","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":3,"author":77301,"body":"![landslide_die.gif](\/\/\/raw\/5fd\/21\/z\/46b4a.gif)\n\nTry my game and play as a mountain goat stuck in a landslide. \n\nI used Pico-8 for development since I find the all-in-one capabilities handy and it forces me to keep my scope small. However, I have to code everything from scratch and as a novice programmer, this makes technical features and bugs very time consuming! I was fighting serious bugs until the very end.\n\nI spent too much time on getting the collision and ground fluctuation working without bugs, I had no time left over for graphics, sound, or music. It could use some more tuning, and there's a long list of cut features, but hopefully it's still compelling and worth a few minutes of play time.\n\n","comments":3,"comments-timestamp":"2021-10-05T02:35:16Z","created":"2021-10-05T02:06:39Z","files":[],"files-timestamp":0,"id":272225,"love":10,"love-timestamp":"2021-10-05T16:39:42Z","meta":[],"modified":"2021-10-05T16:39:42Z","name":"Missed the compo, but finished something for the Jam!","node-timestamp":"2021-10-05T02:14:51Z","parent":258646,"parents":[1,5,9,258323,258646],"path":"\/events\/ludum-dare\/49\/landslide\/missed-the-compo-but-finished-something-for-the-jam","published":"2021-10-05T02:14:51Z","scope":"public","slug":"missed-the-compo-but-finished-something-for-the-jam","subsubtype":"","subtype":"","type":"post","version":837131},"node_metadata":{"n_key":"272225","n_urlkey":"383807","n_parent":"258646","n_path":"\/events\/ludum-dare\/49\/landslide\/missed-the-compo-but-finished-something-for-the-jam","n_slug":"missed-the-compo-but-finished-so","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"77301","n_created":"1633399599","n_modified":"1633451982","n_version":"837131","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/landslide\/missed-the-compo-but-finished-something-for-the-jam","text":"![landslide_die.gif](\/\/\/raw\/5fd\/21\/z\/46b4a.gif)\n\nTry my game and play as a mountain goat stuck in a landslide. \n\nI used Pico-8 for development since I find the all-in-one capabilities handy and it forces me to keep my scope small. However, I have to code everything from scratch and as a novice programmer, this makes technical features and bugs very time consuming! I was fighting serious bugs until the very end.\n\nI spent too much time on getting the collision and ground fluctuation working without bugs, I had no time left over for graphics, sound, or music. It could use some more tuning, and there's a long list of cut features, but hopefully it's still compelling and worth a few minutes of play time.\n\n","title":"Missed the compo, but finished something for the Jam!","wayback_source":[]}