Finished just in time
With literally minutes left on the clock we submitted Unstable Magic last night. 3 days of hard work and very little sleep was the price of another launched Ludum Dare game. Our small team of 2 (3rd guys was a no show this time) are proud of what we accomplished, even though we had bigger dreams of textures and better character models, for which there was simply no time.
The game is about exploring and balancing your unstable magic attacks. As you fight your way through enemies, you must be careful not to fill the world with so much magic, that you might just kill yourself.
Play Unstable Magic

All feedback is much appreciated.