{"author_link":"\/users\/jonah","author_name":"jonah","author_uid":"jonah","comments":[],"epoch":1633447134,"event":"LD49","format":"md","ldjam_node_id":272677,"likes":1,"metadata":{"p_key":"160992","p_author":"jonah","p_authorkey":"1198563","p_urlkey":"383981","p_title":"\u3010night trade\u3011and using Godot","p_cat":"LDJam ","p_event":"LD49","p_time":"1633447134","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1198563","us_name":"jonah","us_username":"jonah","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":4,"author":198563,"body":"Making [\u3010night trade\u3011](https:\/\/ldjam.com\/events\/ludum-dare\/49\/night-trade) was quite the journey but I had great fun in doing so!\n\n[play it here](https:\/\/ldjam.com\/events\/ludum-dare\/49\/night-trade)\n\n![beach_night.gif](\/\/\/raw\/3a7\/03\/z\/47088.gif)\n\nTools used:\n* Logic and my guitar for music\n* Aseprite for art and animations\n* Godot for the actual gamedev\n\n---\n\nFirst time using Godot was interesting and exciting. \n\nEverything just worked! And it runs and exports blazingly fast. \n\nWhat an absolute delight working with it!\n\nPro tip: do not use de default setting of Filter when importing pixel art in Godot!\n![filter! copy.png](\/\/\/raw\/3a7\/03\/z\/47096.png)\n\nIn Godot I had the whole game setup like this:\n![overview](\/\/\/raw\/3a7\/03\/z\/470a4.png)\nmaking it easy for me to transition from screen to screen by using signals and a basic animation player while keeping a good overview of it all.\n\nI will recommend Godot to anyone from now on! \n\n[play \u3010night trade\u3011 here](https:\/\/ldjam.com\/events\/ludum-dare\/49\/night-trade)\n\n","comments":0,"created":"2021-10-05T14:58:01Z","files":[],"files-timestamp":0,"id":272677,"love":1,"love-timestamp":"2021-10-05T16:29:09Z","meta":[],"modified":"2021-10-10T15:12:25Z","name":"\u3010night trade\u3011and using Godot","node-timestamp":"2021-10-10T15:12:25Z","parent":269389,"parents":[1,5,9,258323,269389],"path":"\/events\/ludum-dare\/49\/night-trade\/night-tradeand-using-godot","published":"2021-10-05T15:18:54Z","scope":"public","slug":"night-tradeand-using-godot","subsubtype":"","subtype":"","type":"post","version":847409},"node_metadata":{"n_key":"272677","n_urlkey":"383981","n_parent":"269389","n_path":"\/events\/ludum-dare\/49\/night-trade\/night-tradeand-using-godot","n_slug":"night-tradeand-using-godot","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"198563","n_created":"1633445881","n_modified":"1633878745","n_version":"847409","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/night-trade\/night-tradeand-using-godot","text":"Making [\u3010night trade\u3011](https:\/\/ldjam.com\/events\/ludum-dare\/49\/night-trade) was quite the journey but I had great fun in doing so!\n\n[play it here](https:\/\/ldjam.com\/events\/ludum-dare\/49\/night-trade)\n\n![beach_night.gif](\/\/\/raw\/3a7\/03\/z\/47088.gif)\n\nTools used:\n* Logic and my guitar for music\n* Aseprite for art and animations\n* Godot for the actual gamedev\n\n---\n\nFirst time using Godot was interesting and exciting. \n\nEverything just worked! And it runs and exports blazingly fast. \n\nWhat an absolute delight working with it!\n\nPro tip: do not use de default setting of Filter when importing pixel art in Godot!\n![filter! copy.png](\/\/\/raw\/3a7\/03\/z\/47096.png)\n\nIn Godot I had the whole game setup like this:\n![overview](\/\/\/raw\/3a7\/03\/z\/470a4.png)\nmaking it easy for me to transition from screen to screen by using signals and a basic animation player while keeping a good overview of it all.\n\nI will recommend Godot to anyone from now on! \n\n[play \u3010night trade\u3011 here](https:\/\/ldjam.com\/events\/ludum-dare\/49\/night-trade)\n\n","title":"\u3010night trade\u3011and using Godot","wayback_source":[]}