// OVERDRIVE

And... It's done. This one was a though one to make.

If you like scoring or rogue likes, you will love this one. I'm happy with how the game design turned out. It have a simple objective (complete each room) but if you try to maximize your score, it has a lot of depth (overdrive management) that has a strong impact on the gameplay.
https://ldjam.com/events/ludum-dare/49/overdrive
Don't hesitate to tell me what you think :)