{"author_link":"\/users\/ruruie","author_name":"ruruie","author_uid":"ruruie","comments":[],"epoch":1633598999,"event":"LD49","format":"md","ldjam_node_id":272779,"likes":4,"metadata":{"p_key":"161053","p_author":"ruruie","p_authorkey":"1219338","p_urlkey":"384043","p_title":"Definitely About Creative Process and Not Just Plugging the Game on the Blog","p_cat":"LDJam ","p_event":"LD49","p_time":"1633598999","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1219338","us_name":"ruruie","us_username":"ruruie","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":219338,"body":"I and partner in crime @alpacalypse are now three for three on **At Least Finish the Game** in an LD. More importantly it's the first where I've participated as a full on dev. As things wind down, I see lots of us posting about creative process, art development and so forth. Aside from trawling these posts for tips and, more importantly, tools, I thought I would take my inaugural post as a full on, proper game dev to post the part of the post mortem that spoke most to me, the state of the Recycle Bin after three intense days:\n\n![trash.PNG](\/\/\/raw\/ac8\/53\/z\/47a8f.png)\n\nWe kept doing and throwing things away. Eight reactor.tscn (we used Godot) hit the trash by the end of it. How did that happen? I don't know! But it _just so happens_, that this is a smooth and natural segue to the fact that the resulting game, LD49 entry [Witch Reactor](https:\/\/ldjam.com\/events\/ludum-dare\/49\/witch-reactor) can be played and rated _right now_.\n\n![46f62.png](\/\/\/raw\/ac8\/53\/z\/4779c.png)\n\nOnly want to play a game with an Html5 option? _It has that!_ You can click that link _right now_ be managing your own, safe, high stable Witch Reactor in seconds.\n\nPlay it!  \nSkip past the wall of text!  \nDrag icons into boxes!  \nBe confused!  \nGame over to opaque mechanics!  \nLike the game anyway because the icons are Artbreeder anime portraits!  \n\n[**Witch Reactor!**](https:\/\/ldjam.com\/events\/ludum-dare\/49\/witch-reactor)","comments":0,"created":"2021-10-05T17:37:40Z","files":[],"files-timestamp":0,"id":272779,"love":4,"love-timestamp":"2021-10-07T17:31:14Z","meta":[],"modified":"2021-10-07T17:31:14Z","name":"Definitely About Creative Process and Not Just Plugging the Game on the Blog","node-timestamp":"2021-10-07T09:29:59Z","parent":260817,"parents":[1,5,9,258323,260817],"path":"\/events\/ludum-dare\/49\/witch-reactor\/definitely-about-creative-process-and-not-just-plugging-the-game-on-the-blog","published":"2021-10-07T09:29:59Z","scope":"public","slug":"definitely-about-creative-process-and-not-just-plugging-the-game-on-the-blog","subsubtype":"","subtype":"","type":"post","version":844604},"node_metadata":{"n_key":"272779","n_urlkey":"384043","n_parent":"260817","n_path":"\/events\/ludum-dare\/49\/witch-reactor\/definitely-about-creative-process-and-not-just-plugging-the-game-on-the-blog","n_slug":"definitely-about-creative-proces","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"219338","n_created":"1633455460","n_modified":"1633627874","n_version":"844604","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/witch-reactor\/definitely-about-creative-process-and-not-just-plugging-the-game-on-the-blog","text":"I and partner in crime @alpacalypse are now three for three on **At Least Finish the Game** in an LD. More importantly it's the first where I've participated as a full on dev. As things wind down, I see lots of us posting about creative process, art development and so forth. Aside from trawling these posts for tips and, more importantly, tools, I thought I would take my inaugural post as a full on, proper game dev to post the part of the post mortem that spoke most to me, the state of the Recycle Bin after three intense days:\n\n![trash.PNG](\/\/\/raw\/ac8\/53\/z\/47a8f.png)\n\nWe kept doing and throwing things away. Eight reactor.tscn (we used Godot) hit the trash by the end of it. How did that happen? I don't know! But it _just so happens_, that this is a smooth and natural segue to the fact that the resulting game, LD49 entry [Witch Reactor](https:\/\/ldjam.com\/events\/ludum-dare\/49\/witch-reactor) can be played and rated _right now_.\n\n![46f62.png](\/\/\/raw\/ac8\/53\/z\/4779c.png)\n\nOnly want to play a game with an Html5 option? _It has that!_ You can click that link _right now_ be managing your own, safe, high stable Witch Reactor in seconds.\n\nPlay it!  \nSkip past the wall of text!  \nDrag icons into boxes!  \nBe confused!  \nGame over to opaque mechanics!  \nLike the game anyway because the icons are Artbreeder anime portraits!  \n\n[**Witch Reactor!**](https:\/\/ldjam.com\/events\/ludum-dare\/49\/witch-reactor)","title":"Definitely About Creative Process and Not Just Plugging the Game on the Blog","wayback_source":[]}