{"author_link":"\/users\/gamepopper","author_name":"gamepopper","author_uid":"gamepopper","comments":[],"epoch":1633461619,"event":"LD49","format":"md","ldjam_node_id":272841,"likes":2,"metadata":{"p_key":"161085","p_author":"gamepopper","p_authorkey":"1002636","p_urlkey":"384075","p_title":"PostCompo Release","p_cat":"LDJam ","p_event":"LD49","p_time":"1633461619","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1002636","us_name":"gamepopper","us_username":"gamepopper","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":10,"author":2636,"body":"![LD49-00006.gif](\/\/\/raw\/c4a\/z\/47292.gif)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/unstable-ground-1\n\nAfter feedback and 19 ratings (one away from being ranked!), I've made a post-compo build of Unstable Ground.\n\nMost of the fixes are UI based in hopes things will be clearer, including descriptive text when you place your mouse over buildings and available sections. Also, I've reduced the time to wait for available buildings to pop up as well as hopefully fixed all the issues surrounding the people wondering around (because I found out people can spawn out of buildings that had zero occupants).\n\nThank you for those who have played Unstable Ground so far! Been playing some really good games so far.","comments":0,"created":"2021-10-05T19:15:15Z","files":[],"files-timestamp":0,"id":272841,"love":2,"love-timestamp":"2021-10-05T19:40:52Z","meta":[],"modified":"2021-10-05T19:40:52Z","name":"PostCompo Release","node-timestamp":"2021-10-05T19:20:19Z","parent":262825,"parents":[1,5,9,258323,262825],"path":"\/events\/ludum-dare\/49\/unstable-ground-1\/postcompo-release","published":"2021-10-05T19:20:19Z","scope":"public","slug":"postcompo-release","subsubtype":"","subtype":"","type":"post","version":840808},"node_metadata":{"n_key":"272841","n_urlkey":"384075","n_parent":"262825","n_path":"\/events\/ludum-dare\/49\/unstable-ground-1\/postcompo-release","n_slug":"postcompo-release","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2636","n_created":"1633461315","n_modified":"1633462852","n_version":"840808","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/unstable-ground-1\/postcompo-release","text":"![LD49-00006.gif](\/\/\/raw\/c4a\/z\/47292.gif)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/49\/unstable-ground-1\n\nAfter feedback and 19 ratings (one away from being ranked!), I've made a post-compo build of Unstable Ground.\n\nMost of the fixes are UI based in hopes things will be clearer, including descriptive text when you place your mouse over buildings and available sections. Also, I've reduced the time to wait for available buildings to pop up as well as hopefully fixed all the issues surrounding the people wondering around (because I found out people can spawn out of buildings that had zero occupants).\n\nThank you for those who have played Unstable Ground so far! Been playing some really good games so far.","title":"PostCompo Release","wayback_source":[]}