{"author_name":"BearishMushroom","cat":"LD #33","comments":[],"epoch":1440177420,"likes":0,"metadata":{"p_key":"16122","p_author":"BearishMushroom","p_authorkey":"34560","p_urlkey":"51406","p_title":"Let\u2019s do this.","p_cat":"LD #33","p_event":"LD33","p_time":"1440177420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34560","us_name":"BearishMushroom","us_username":"bearishmushroom","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Time to make another crappy game. Woo!<\/p>\n <p>I&#8217;ll be using the following:<\/p>\n <ul>\n <li>Language:\u00a0Primarily Lua, but also some C if needed.<\/li>\n <li>Editor: Brackets for Lua, Visual Studio 2015 for C.<\/li>\n <li>Framework: My own terrible piece of art &#8211; <a href=\"https:\/\/github.com\/BearishMushroom\/GLIC\">GLIC<\/a><\/li>\n <li>Graphics: Paint.NET<\/li>\n <li>Audio: Audacity and FL Studio.<\/li>\n <\/ul>\n <div>This time around I really need to figure out\u00a0a better scope for my game. Last time I somehow went too small, I feel, and did almost nothing on the second day.<\/div>","time":"August 21st, 2015 12:17 pm","title":"Let\u2019s do this."}