{"author_link":"\/users\/stefans","author_name":"stefans","author_uid":"stefans","comments":[],"epoch":1633597272,"event":"LD49","format":"md","ldjam_node_id":273499,"likes":0,"metadata":{"p_key":"161432","p_author":"stefans","p_authorkey":"1272490","p_urlkey":"384422","p_title":"The tools we used for Un-stabled","p_cat":"LDJam ","p_event":"LD49","p_time":"1633597272","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1272490","us_name":"stefans","us_username":"stefans","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":272490,"body":"We wouldn't have been able to create [Un-stabled](https:\/\/ldjam.com\/events\/ludum-dare\/49\/un-stabled-3) without the following tools, frameworks, ... So I think they deserve a blog post. \n\n- Engine: [Unity](https:\/\/unity.com\/)\n- Models: [MagicaVoxel](https:\/\/ephtracy.github.io\/), [Blender](https:\/\/www.blender.org\/), [TinkerCad](https:\/\/www.tinkercad.com\/)\n- Audio: [FL Studio](https:\/\/www.image-line.com\/)\n- Sprites: [Photoshop](https:\/\/www.adobe.com\/be_en\/products\/photoshop.html)\n\nWe've also uploaded the audio since people seemed find it amusing, this can be found on my [SoundCloud](https:\/\/soundcloud.com\/stefansspruyt\/sets\/un-stabled-ludum-dare-game-jam). ","comments":0,"created":"2021-10-07T08:54:45Z","files":[],"files-timestamp":0,"id":273499,"love":0,"meta":[],"modified":"2021-10-07T09:15:57Z","name":"The tools we used for Un-stabled","node-timestamp":"2021-10-07T09:15:57Z","parent":258673,"parents":[1,5,9,258323,258673],"path":"\/events\/ludum-dare\/49\/un-stabled-3\/the-tools-we-used-for-un-stabled","published":"2021-10-07T09:01:12Z","scope":"public","slug":"the-tools-we-used-for-un-stabled","subsubtype":"","subtype":"","type":"post","version":844589},"node_metadata":{"n_key":"273499","n_urlkey":"384422","n_parent":"258673","n_path":"\/events\/ludum-dare\/49\/un-stabled-3\/the-tools-we-used-for-un-stabled","n_slug":"the-tools-we-used-for-un-stabled","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"272490","n_created":"1633596885","n_modified":"1633598157","n_version":"844589","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/un-stabled-3\/the-tools-we-used-for-un-stabled","text":"We wouldn't have been able to create [Un-stabled](https:\/\/ldjam.com\/events\/ludum-dare\/49\/un-stabled-3) without the following tools, frameworks, ... So I think they deserve a blog post. \n\n- Engine: [Unity](https:\/\/unity.com\/)\n- Models: [MagicaVoxel](https:\/\/ephtracy.github.io\/), [Blender](https:\/\/www.blender.org\/), [TinkerCad](https:\/\/www.tinkercad.com\/)\n- Audio: [FL Studio](https:\/\/www.image-line.com\/)\n- Sprites: [Photoshop](https:\/\/www.adobe.com\/be_en\/products\/photoshop.html)\n\nWe've also uploaded the audio since people seemed find it amusing, this can be found on my [SoundCloud](https:\/\/soundcloud.com\/stefansspruyt\/sets\/un-stabled-ludum-dare-game-jam). ","title":"The tools we used for Un-stabled","wayback_source":[]}