{"author_link":"\/users\/hotowlgirls","author_name":"Hotowlgirls","author_uid":"hotowlgirls","comments":[],"epoch":1633614542,"event":"LD49","format":"md","ldjam_node_id":273547,"likes":4,"metadata":{"p_key":"161459","p_author":"Hotowlgirls","p_authorkey":"1204004","p_urlkey":"384449","p_title":"Deathrail (Inspirations)","p_cat":"LDJam ","p_event":"LD49","p_time":"1633614542","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1204004","us_name":"Hotowlgirls","us_username":"hotowlgirls","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":204004,"body":"Play now! https:\/\/michaell308.itch.io\/deathrail\n\n![screencap.png](\/\/\/raw\/4ec\/13\/z\/47af9.png)\n\nGrind across 3 rails and maintain balance as you make progress towards your final destination!\n\nThe selling point is that the gameplay loop is fun and it has nice music!\n\nPlay now! https:\/\/michaell308.itch.io\/deathrail\n\n![screencap2.png](\/\/\/raw\/4ec\/13\/z\/47af8.png)\n\n(inspirations)\nOutside of the clear gameplay inspirations being ratchet and clank rail grinding and tony hawk grinding balancing, there was another inspiration that influenced the aesthetic of this game.\n\nWhile thinking about the mood for deathrail, the thing that really comes to mind the most was grinding rails in the city as shadow in sonic adventure 2. This was such a mood for me because I remember the high intensity music, grinding through the dark city streets, vibrant colors, and cool protagonist. I think that excitement or at least a good portion of it was captured in deathrail.","comments":0,"created":"2021-10-07T13:37:38Z","files":[],"files-timestamp":0,"id":273547,"love":4,"love-timestamp":"2021-10-07T15:00:19Z","meta":[],"modified":"2021-10-07T15:00:19Z","name":"Deathrail (Inspirations)","node-timestamp":"2021-10-07T13:49:02Z","parent":271312,"parents":[1,5,9,258323,271312],"path":"\/events\/ludum-dare\/49\/deathrail\/deathrail-inspirations","published":"2021-10-07T13:49:02Z","scope":"public","slug":"deathrail-inspirations","subsubtype":"","subtype":"","type":"post","version":844823},"node_metadata":{"n_key":"273547","n_urlkey":"384449","n_parent":"271312","n_path":"\/events\/ludum-dare\/49\/deathrail\/deathrail-inspirations","n_slug":"deathrail-inspirations","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"204004","n_created":"1633613858","n_modified":"1633618819","n_version":"844823","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/deathrail\/deathrail-inspirations","text":"Play now! https:\/\/michaell308.itch.io\/deathrail\n\n![screencap.png](\/\/\/raw\/4ec\/13\/z\/47af9.png)\n\nGrind across 3 rails and maintain balance as you make progress towards your final destination!\n\nThe selling point is that the gameplay loop is fun and it has nice music!\n\nPlay now! https:\/\/michaell308.itch.io\/deathrail\n\n![screencap2.png](\/\/\/raw\/4ec\/13\/z\/47af8.png)\n\n(inspirations)\nOutside of the clear gameplay inspirations being ratchet and clank rail grinding and tony hawk grinding balancing, there was another inspiration that influenced the aesthetic of this game.\n\nWhile thinking about the mood for deathrail, the thing that really comes to mind the most was grinding rails in the city as shadow in sonic adventure 2. This was such a mood for me because I remember the high intensity music, grinding through the dark city streets, vibrant colors, and cool protagonist. I think that excitement or at least a good portion of it was captured in deathrail.","title":"Deathrail (Inspirations)","wayback_source":[]}