I’m in!!

Hi! Another LD huh? Cool :)

This time I’ll play with some gameboy constraints!

  • Pallete: Monochrome, 4 colors
  • Resolution: 160×144
  • Tile/Sprite size: 8×8
  • Music/SFX: generated with the Gameboy APU emulator Freeboy

Let me present my toolbox:

  • Text editor: Atom
  • Language: Haxe
  • Framework: HaxeFlixel
  • Graphic editor: GIMP
  • Music/SFX sequencer: LMMS
  • Level editor: Tiled

I’ll use a skeleton project that doesn’t contain any non-empty assets nor game specific code:

LD33 skeleton project download

Well! That’s it, officially I’m IN…
Good luck everyone, and happy Ludum Dare!!!

Comments

lion123
21. Aug 2015 · 16:26 UTC
Dude, your toolbox is exactly the same as mine! (not counting the text editor). Good luck! 😀
lion123
21. Aug 2015 · 16:26 UTC
Also, that’s a nice challenge you have there
yetatore
21. Aug 2015 · 19:27 UTC
Yey thanks :)

About the “challenge”… Less colors to care about, less space in screen to fill, less time to make the sprites, less time choosing and tweeking complex synthetizers… More time to make the f**** game 😀