I’m in!!
Hi! Another LD huh? Cool 
This time I’ll play with some gameboy constraints!
- Pallete: Monochrome, 4 colors
- Resolution: 160×144
- Tile/Sprite size: 8×8
- Music/SFX: generated with the Gameboy APU emulator Freeboy
Let me present my toolbox:
- Text editor: Atom
- Language: Haxe
- Framework: HaxeFlixel
- Graphic editor: GIMP
- Music/SFX sequencer: LMMS
- Level editor: Tiled
I’ll use a skeleton project that doesn’t contain any non-empty assets nor game specific code:
LD33 skeleton project download
Well! That’s it, officially I’m IN…
Good luck everyone, and happy Ludum Dare!!!
About the “challenge”… Less colors to care about, less space in screen to fill, less time to make the sprites, less time choosing and tweeking complex synthetizers… More time to make the f**** game 😀