{"author_link":"\/users\/ardorugus","author_name":"ardorugus","author_uid":"ardorugus","comments":[],"epoch":1633701440,"event":"LD49","format":"md","ldjam_node_id":273790,"likes":3,"metadata":{"p_key":"161604","p_author":"ardorugus","p_authorkey":"1058432","p_urlkey":"384594","p_title":"A bitey (when Mosquito got my Brain)","p_cat":"LDJam ","p_event":"LD49","p_time":"1633701440","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1058432","us_name":"ardorugus","us_username":"ardorugus","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":4,"author":58432,"body":"Hi, it's ARDSKAPE with a hinge on mosquitos.\n\nAnd we actually learned something from our previous LD.\n\nWe were rookies back then. I mean, we're not experienced in working with the engines. But the writing, the art, the music, aye, we are the 'rescue rangers' in that stuff.\n\nAnyway, this time we came prepared, meaning \u2013 experienced. Studied, day-jobbed in gamedev, polished skills, worked on our projects ([7DEEPS](https:\/\/ldjam.com\/events\/ludum-dare\/48\/7-deeps) is making progress, yay!). Still two 'lames' of a coders... yet we tried to storm some audio-bouncing coding in our game! Well, even using Wwise was a long shot, so it was up to us: either deal with the deadline, or buzz (un_F_stabley).\n\nThe thing is, if we're in, we're in. Even if the world is bonkers, the project must be released on the deadline. Thanks to the experience with crunches in the ad buzziness (not a misspell). \n\n![7Room_Fire2_S.png](\/\/\/raw\/044\/e\/z\/47d2b.png)\n\nTo manage our time and do better, in this JAM we cut most of the ideas and features, aiming to make work at least just one action, followed by the power of our narrative, art and audio skills. A hypercasual visual novel, bitey put, we led to the release.\n\nThe essential part in working with the theme was \u2013 in our case \u2013 to get rid of obvious ideas, like: piles, potions, minds, mechanisms, shapes, horses, tables. We had quite a pool, but eventually the story led us to some period in Balkans, where I was working on VR game (very muddy)... \n\nThen one actual Mosquito got my Brain!\n\n![kinky_button_demo_S.jpg](\/\/\/raw\/044\/e\/z\/47d2a.jpg)\n\n[Have a bite of our game!](https:\/\/ldjam.com\/events\/ludum-dare\/49\/mosquito-got-my-brain)\n\n*...more bitey to be...*","comments":0,"created":"2021-10-08T13:36:15Z","files":[],"files-timestamp":0,"id":273790,"love":3,"love-timestamp":"2021-10-08T15:32:00Z","meta":[],"modified":"2021-10-08T15:32:00Z","name":"A bitey (when Mosquito got my Brain)","node-timestamp":"2021-10-08T13:57:20Z","parent":259114,"parents":[1,5,9,258323,259114],"path":"\/events\/ludum-dare\/49\/mosquito-got-my-brain\/a-bitey-when-mosquito-got-my-brain","published":"2021-10-08T13:57:20Z","scope":"public","slug":"a-bitey-when-mosquito-got-my-brain","subsubtype":"","subtype":"","type":"post","version":846026},"node_metadata":{"n_key":"273790","n_urlkey":"384594","n_parent":"259114","n_path":"\/events\/ludum-dare\/49\/mosquito-got-my-brain\/a-bitey-when-mosquito-got-my-brain","n_slug":"a-bitey-when-mosquito-got-my-bra","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"58432","n_created":"1633700175","n_modified":"1633707120","n_version":"846026","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/mosquito-got-my-brain\/a-bitey-when-mosquito-got-my-brain","text":"Hi, it's ARDSKAPE with a hinge on mosquitos.\n\nAnd we actually learned something from our previous LD.\n\nWe were rookies back then. I mean, we're not experienced in working with the engines. But the writing, the art, the music, aye, we are the 'rescue rangers' in that stuff.\n\nAnyway, this time we came prepared, meaning \u2013 experienced. Studied, day-jobbed in gamedev, polished skills, worked on our projects ([7DEEPS](https:\/\/ldjam.com\/events\/ludum-dare\/48\/7-deeps) is making progress, yay!). Still two 'lames' of a coders... yet we tried to storm some audio-bouncing coding in our game! Well, even using Wwise was a long shot, so it was up to us: either deal with the deadline, or buzz (un_F_stabley).\n\nThe thing is, if we're in, we're in. Even if the world is bonkers, the project must be released on the deadline. Thanks to the experience with crunches in the ad buzziness (not a misspell). \n\n![7Room_Fire2_S.png](\/\/\/raw\/044\/e\/z\/47d2b.png)\n\nTo manage our time and do better, in this JAM we cut most of the ideas and features, aiming to make work at least just one action, followed by the power of our narrative, art and audio skills. A hypercasual visual novel, bitey put, we led to the release.\n\nThe essential part in working with the theme was \u2013 in our case \u2013 to get rid of obvious ideas, like: piles, potions, minds, mechanisms, shapes, horses, tables. We had quite a pool, but eventually the story led us to some period in Balkans, where I was working on VR game (very muddy)... \n\nThen one actual Mosquito got my Brain!\n\n![kinky_button_demo_S.jpg](\/\/\/raw\/044\/e\/z\/47d2a.jpg)\n\n[Have a bite of our game!](https:\/\/ldjam.com\/events\/ludum-dare\/49\/mosquito-got-my-brain)\n\n*...more bitey to be...*","title":"A bitey (when Mosquito got my Brain)","wayback_source":[]}