{"author_link":"\/users\/kuro","author_name":"kuro","author_uid":"kuro","comments":[],"epoch":1633717905,"event":"LD49","format":"md","ldjam_node_id":273827,"likes":2,"metadata":{"p_key":"161633","p_author":"kuro","p_authorkey":"1001556","p_urlkey":"384623","p_title":"Blingfix","p_cat":"LDJam ","p_event":"LD49","p_time":"1633717905","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1001556","us_name":"kuro","us_username":"kuro","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":8,"author":1556,"body":"Okay, so I managed to fix the bugs in **[the game](https:\/\/ldjam.com\/events\/ludum-dare\/49\/bling)**. Got sidetracked along the way, so it took a while.\nI took an effort to keep things as they were. I left the game inbalanced with lot of tedious little things I wanted to fix. things I did fix: the attrocious delay that took place between enemy starting turn and actually finishing playing the card, auto targeting attack cards when there's only one enemy left, and I did add about four variants of the cards, otherwise the game wouldn't load (no added functionality, just a few YAML file lines.) Do with it as you will, take it into account as you will in your rating. I don't reckon I'll score anywhere high this time around since the game is very much incomplete.\n\nI have no idea when the next update will be out, but I'll make sure to brag about it when it is.\n\nIn the meantime, have some nice days\/nights.\n\n\n![cheerio-hat-tip.gif](\/\/\/raw\/416\/z\/465d8.gif)\n\n:tophat: ","comments":0,"created":"2021-10-08T18:25:17Z","files":[],"files-timestamp":0,"id":273827,"love":2,"love-timestamp":"2021-10-08T19:11:43Z","meta":[],"modified":"2021-10-17T18:36:12Z","name":"Blingfix","node-timestamp":"2021-10-17T18:36:12Z","parent":259510,"parents":[1,5,9,258323,259510],"path":"\/events\/ludum-dare\/49\/bling\/blingfix","published":"2021-10-08T18:31:45Z","scope":"public","slug":"blingfix","subsubtype":"","subtype":"","type":"post","version":849482},"node_metadata":{"n_key":"273827","n_urlkey":"384623","n_parent":"259510","n_path":"\/events\/ludum-dare\/49\/bling\/blingfix","n_slug":"blingfix","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1556","n_created":"1633717517","n_modified":"1634495772","n_version":"849482","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/bling\/blingfix","text":"Okay, so I managed to fix the bugs in **[the game](https:\/\/ldjam.com\/events\/ludum-dare\/49\/bling)**. Got sidetracked along the way, so it took a while.\nI took an effort to keep things as they were. I left the game inbalanced with lot of tedious little things I wanted to fix. things I did fix: the attrocious delay that took place between enemy starting turn and actually finishing playing the card, auto targeting attack cards when there's only one enemy left, and I did add about four variants of the cards, otherwise the game wouldn't load (no added functionality, just a few YAML file lines.) Do with it as you will, take it into account as you will in your rating. I don't reckon I'll score anywhere high this time around since the game is very much incomplete.\n\nI have no idea when the next update will be out, but I'll make sure to brag about it when it is.\n\nIn the meantime, have some nice days\/nights.\n\n\n![cheerio-hat-tip.gif](\/\/\/raw\/416\/z\/465d8.gif)\n\n:tophat: ","title":"Blingfix","wayback_source":[]}