{"author_link":"\/users\/lascax","author_name":"Lascax","author_uid":"lascax","comments":[],"epoch":1633789900,"event":"LD49","format":"md","ldjam_node_id":273943,"likes":2,"metadata":{"p_key":"161710","p_author":"Lascax","p_authorkey":"1261476","p_urlkey":"384700","p_title":"First Jam: what came first, the platform or the gameplay?","p_cat":"LDJam ","p_event":"LD49","p_time":"1633789900","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1261476","us_name":"Lascax","us_username":"lascax","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":261476,"body":"This was my first Game Jam, and even if I worked with a friend who had some experience with them, I didn't know what workflow to expect, so when the **Unstable** Theme came out I was mentally already thinking about how to work a PC prototype first.\nHowever this was the result: an Android Game using the accelerometer as a main feature.\n![44c9e[1].png](\/\/\/raw\/46d\/f3\/z\/47eb3.png)\n[https:\/\/ldjam.com\/events\/ludum-dare\/49\/extreme-restaurant-simulator](https:\/\/ldjam.com\/events\/ludum-dare\/49\/extreme-restaurant-simulator)\n\nI was surprised how fast we came up to the initial concept.\nFirst, we looked at **Unstable** with the most logical stuff: something that causes **explosions**, maybe **chemical**, or just a **lack of balance**, even deconstructing the word as **Un-Stable** and then creating something involving **animals**.\nI was fidgeting with the phone in the hand, and the \"lack of balance\" Concept made me think about balancing something through the accelerometer, with controls similar to a **driving game**. So I said \"What if there was a tray with stuff, and you are a waiter trying to balance it? Through the accelerometer.\"\nIn my head it was a waiter going from the left to the right on-rail and you have the classic sidescrolling 2D experience.\nBut my colleague Contro1990 surprised me by replying:\"Yeah, the phone could be the tray and you have to hold it like a Tray!\"\nAnd this subverted my expectations and cemented them: from a simple thought we went from something that could've been made for both  PC ( arrows ) and Android, to something where **the phone is the main instrument** of the gameplay itself.\n\n![44cf2[1].png](\/\/\/raw\/46d\/f3\/z\/47ebb.png)\nThen the development started after about 1 hour from the start, which saved a LOT of time.\n\nI don't know if this is the usual train of thought, or even if there is a norm for concepting for a Jam, but what are your thoughts about that? I'd like to know more about your experiences, if you had some.","comments":0,"created":"2021-10-09T14:04:08Z","files":[],"files-timestamp":0,"id":273943,"love":2,"love-timestamp":"2021-10-09T14:53:57Z","meta":[],"modified":"2021-10-09T14:53:57Z","name":"First Jam: what came first, the platform or the gameplay?","node-timestamp":"2021-10-09T14:33:37Z","parent":261477,"parents":[1,5,9,258323,261477],"path":"\/events\/ludum-dare\/49\/extreme-restaurant-simulator\/first-jam-what-came-first-the-platform-or-the-gameplay","published":"2021-10-09T14:31:40Z","scope":"public","slug":"first-jam-what-came-first-the-platform-or-the-gameplay","subsubtype":"","subtype":"","type":"post","version":846805},"node_metadata":{"n_key":"273943","n_urlkey":"384700","n_parent":"261477","n_path":"\/events\/ludum-dare\/49\/extreme-restaurant-simulator\/first-jam-what-came-first-the-platform-or-the-gameplay","n_slug":"first-jam-what-came-first-the-pl","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"261476","n_created":"1633788248","n_modified":"1633791237","n_version":"846805","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/extreme-restaurant-simulator\/first-jam-what-came-first-the-platform-or-the-gameplay","text":"This was my first Game Jam, and even if I worked with a friend who had some experience with them, I didn't know what workflow to expect, so when the **Unstable** Theme came out I was mentally already thinking about how to work a PC prototype first.\nHowever this was the result: an Android Game using the accelerometer as a main feature.\n![44c9e[1].png](\/\/\/raw\/46d\/f3\/z\/47eb3.png)\n[https:\/\/ldjam.com\/events\/ludum-dare\/49\/extreme-restaurant-simulator](https:\/\/ldjam.com\/events\/ludum-dare\/49\/extreme-restaurant-simulator)\n\nI was surprised how fast we came up to the initial concept.\nFirst, we looked at **Unstable** with the most logical stuff: something that causes **explosions**, maybe **chemical**, or just a **lack of balance**, even deconstructing the word as **Un-Stable** and then creating something involving **animals**.\nI was fidgeting with the phone in the hand, and the \"lack of balance\" Concept made me think about balancing something through the accelerometer, with controls similar to a **driving game**. So I said \"What if there was a tray with stuff, and you are a waiter trying to balance it? Through the accelerometer.\"\nIn my head it was a waiter going from the left to the right on-rail and you have the classic sidescrolling 2D experience.\nBut my colleague Contro1990 surprised me by replying:\"Yeah, the phone could be the tray and you have to hold it like a Tray!\"\nAnd this subverted my expectations and cemented them: from a simple thought we went from something that could've been made for both  PC ( arrows ) and Android, to something where **the phone is the main instrument** of the gameplay itself.\n\n![44cf2[1].png](\/\/\/raw\/46d\/f3\/z\/47ebb.png)\nThen the development started after about 1 hour from the start, which saved a LOT of time.\n\nI don't know if this is the usual train of thought, or even if there is a norm for concepting for a Jam, but what are your thoughts about that? I'd like to know more about your experiences, if you had some.","title":"First Jam: what came first, the platform or the gameplay?","wayback_source":[]}