{"author_link":"\/users\/mhorth","author_name":"mhorth","author_uid":"mhorth","comments":[],"epoch":1633810164,"event":"LD49","format":"md","ldjam_node_id":273994,"likes":4,"metadata":{"p_key":"161746","p_author":"mhorth","p_authorkey":"1239469","p_urlkey":"384736","p_title":"What Makes Good Graphics?","p_cat":"LDJam ","p_event":"LD49","p_time":"1633810164","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1239469","us_name":"mhorth","us_username":"mhorth","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":5,"author":239469,"body":"In AAA games today, the trend is to push graphics towards realism. But I think we've all come across games (especially in jams) where that trend is up-ended. I really enjoy seeing games that have a great visual appearance, without needing the most talented artists to create gorgeous textures.\n\nMy favorite game so far this jam that demonstrates this is [Volatile](https:\/\/ldjam.com\/events\/ludum-dare\/49\/volatile) by @mateu. Most of the images on screen are just simple shapes, but the color choices and the way the dev designed everything makes it all really cohesive.\n\nThat's not to say artists aren't necessary... I'm super jealous of you artists out there that can start with a blank page and make something beautiful on it. As a programmer, I have no talent to do that, so I've worked on designing games that don't need impressive art to convey my gameplay ideas. I guess I have a \"less is more\" approach to my graphics. Check out my game [Perfectly Balanced](https:\/\/ldjam.com\/events\/ludum-dare\/49\/perfectly-balanced) if you're interested to let me know how I did. Leave a comment on it and I'll be sure to play your game and leave some feedback as well.\n\nGot any tips on how you make your graphics? Or do you have thoughts on what makes good graphics? Please share them below!","comments":7,"comments-timestamp":"2021-10-10T02:21:39Z","created":"2021-10-09T19:58:25Z","files":[],"files-timestamp":0,"id":273994,"love":4,"love-timestamp":"2021-10-10T02:22:18Z","meta":[],"modified":"2021-10-10T02:22:18Z","name":"What Makes Good Graphics?","node-timestamp":"2021-10-09T20:17:11Z","parent":259450,"parents":[1,5,9,258323,259450],"path":"\/events\/ludum-dare\/49\/perfectly-balanced\/what-makes-good-graphics","published":"2021-10-09T20:09:24Z","scope":"public","slug":"what-makes-good-graphics","subsubtype":"","subtype":"","type":"post","version":847047},"node_metadata":{"n_key":"273994","n_urlkey":"384736","n_parent":"259450","n_path":"\/events\/ludum-dare\/49\/perfectly-balanced\/what-makes-good-graphics","n_slug":"what-makes-good-graphics","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"239469","n_created":"1633809505","n_modified":"1633832538","n_version":"847047","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/perfectly-balanced\/what-makes-good-graphics","text":"In AAA games today, the trend is to push graphics towards realism. But I think we've all come across games (especially in jams) where that trend is up-ended. I really enjoy seeing games that have a great visual appearance, without needing the most talented artists to create gorgeous textures.\n\nMy favorite game so far this jam that demonstrates this is [Volatile](https:\/\/ldjam.com\/events\/ludum-dare\/49\/volatile) by @mateu. Most of the images on screen are just simple shapes, but the color choices and the way the dev designed everything makes it all really cohesive.\n\nThat's not to say artists aren't necessary... I'm super jealous of you artists out there that can start with a blank page and make something beautiful on it. As a programmer, I have no talent to do that, so I've worked on designing games that don't need impressive art to convey my gameplay ideas. I guess I have a \"less is more\" approach to my graphics. Check out my game [Perfectly Balanced](https:\/\/ldjam.com\/events\/ludum-dare\/49\/perfectly-balanced) if you're interested to let me know how I did. Leave a comment on it and I'll be sure to play your game and leave some feedback as well.\n\nGot any tips on how you make your graphics? Or do you have thoughts on what makes good graphics? Please share them below!","title":"What Makes Good Graphics?","wayback_source":[]}