Our game's progression!
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Concept creation

I think a lot of people will agree with me on this; Getting a good concept for this jam was difficult! We had a lot of ideas that didn't really go anywhere.
As you can see in the image we wrote quite some of our idea's down but eventually got stuck because we couldn't think of anything else. Maybe a good tip for the next jam: Delve into your idea's and see where you land.
With that I mean, don't just keep thinking of new idea's but actually think about your current idea's and see how you can spin them. On one of my previous posts I talked about this a bit more!
Choosing the concept
Once we choose to delve into "Climbing a mountain while drunk" (which might've been a bit to specific)
We thought about what would be cool for this game and how it would actually work. An important thing to think about is the MVP, what do you need to finish the game; what makes it fun and what makes it winnable?
Our MVP for this game was the wiggly movement and the goals! The rest was extra or even optional. Once you are working on the jam, you can decide to cut things out, like "doing small tasks" since they wouldn't add a whole bunch into the game.
We eventually created Drunk Hill, which can be played here!
Streaming
I hope this was at least a bit interesting to you!