{"author_link":"\/users\/arthurgps2","author_name":"arthurgps2","author_uid":"arthurgps2","comments":[],"epoch":1633893508,"event":"LD49","format":"md","ldjam_node_id":274095,"likes":0,"metadata":{"p_key":"161813","p_author":"arthurgps2","p_authorkey":"1262863","p_urlkey":"384803","p_title":"When a bug ends up turning into a really cool feature","p_cat":"LDJam ","p_event":"LD49","p_time":"1633893508","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1262863","us_name":"arthurgps2","us_username":"arthurgps2","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":262863,"body":"Early in my project, I added a jump feature which made the character faster while airborne. This allowed players to \"bunnyhop\" through the level without even worrying about fire damage. Though it wasn't supposed to happen, and I removed this extra speed while airborne in a patch after the initial submission, I decided to keep the old version with the bhop  bug because it was simply too cool to just throw away. This kinda reminds me of the Double Cherry origin from Super Mario 3D World, in which a bug ended up turning into a feature.\n\nCan you beat my friend's record in the old version? He's got 2:44 and no one's got a better time until now. Wanna see you try! https:\/\/ldjam.com\/events\/ludum-dare\/49\/burning-down\n\n![ezgif.com-gif-maker.gif](\/\/\/raw\/fc2\/04\/z\/4801b.gif)","comments":0,"created":"2021-10-10T18:57:33Z","files":[],"files-timestamp":0,"id":274095,"love":0,"meta":[],"modified":"2021-10-10T19:18:28Z","name":"When a bug ends up turning into a really cool feature","node-timestamp":"2021-10-10T19:18:28Z","parent":262864,"parents":[1,5,9,258323,262864],"path":"\/events\/ludum-dare\/49\/burning-down\/when-a-bug-ends-up-turning-into-a-really-cool-feature","published":"2021-10-10T19:18:28Z","scope":"public","slug":"when-a-bug-ends-up-turning-into-a-really-cool-feature","subsubtype":"","subtype":"","type":"post","version":847547},"node_metadata":{"n_key":"274095","n_urlkey":"384803","n_parent":"262864","n_path":"\/events\/ludum-dare\/49\/burning-down\/when-a-bug-ends-up-turning-into-a-really-cool-feature","n_slug":"when-a-bug-ends-up-turning-into-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"262863","n_created":"1633892253","n_modified":"1633893508","n_version":"847547","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/burning-down\/when-a-bug-ends-up-turning-into-a-really-cool-feature","text":"Early in my project, I added a jump feature which made the character faster while airborne. This allowed players to \"bunnyhop\" through the level without even worrying about fire damage. Though it wasn't supposed to happen, and I removed this extra speed while airborne in a patch after the initial submission, I decided to keep the old version with the bhop  bug because it was simply too cool to just throw away. This kinda reminds me of the Double Cherry origin from Super Mario 3D World, in which a bug ended up turning into a feature.\n\nCan you beat my friend's record in the old version? He's got 2:44 and no one's got a better time until now. Wanna see you try! https:\/\/ldjam.com\/events\/ludum-dare\/49\/burning-down\n\n![ezgif.com-gif-maker.gif](\/\/\/raw\/fc2\/04\/z\/4801b.gif)","title":"When a bug ends up turning into a really cool feature","wayback_source":[]}