Under the deck

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Making something simple is surprisingly ...not easy! I wanted to keep the game very simple to play, but to keep it enjoyable I had to pay attention to details. Here are a few hidden things from "A boat in the Storm": - Sound is everywhere, from start button to helm spinning the audio is a key part of this short experience, especially with such minimal design. - Talking about audio each wave can be anticipated by hearing a wood creaking in its direction (play with stereo!) - Difficulty is increasing continuously but keep a part of randomness so any run will be different. - While being hard the difficulty is capped by keeping a minimal interval and having a maximum amplitudes between waves so you should get a few ranks before sinking.

Want to hear more? First have a try cabin boy! https://ldjam.com/events/ludum-dare/49/a-boat-in-the-storm (playable in browser without any install)